i'm messing around with the system and i just had my first combat encounter. in order to help everyone learn the combt mechanics, we generated a room and put some security guards in it, and had the players fight them.
in turn one, a wookiee player tried disarming a security guard, and succeeded. then the security guard picked up the gun (move action) and fired it at the wookiee. so in essence, disarm knocked the pistol to the floor, he used a manueever to pick it up (i figured picking it up off the ground was the same as retrieving it from a backpack that may be closed), and fired it without penalty.
we then had a long debate about whether or not that was legal (i think it was?) and then we debated the utility of disarm. for a three advantage special, i'm willing to concede that i was probably using it incorrectly, but i didn't notice anything in the rules updates or the rule book about how best to implement it.
help me fantasy flight games rpg forum-- how am i doing it wrong?