This came up during a game session today and it made me wonder. Hence this post.
The scenario was as follows:
A Traitor Marine player in my group goes up against a Grey Knight Terminator with the human heretics backing him up. (they triggered a silent alarm so he got basically the drop on them, figuratively speaking).
NB. The Traitor Marine's corruption at the time is at 3.
The Traitor Marine player is defeated and is in essence killed by the Grey Knight (0 wounds left, and has taken 10 crit from a Force Weapon hit + subsequent channel) but, because the Grey Knight is almost dead at this time, the player chooses to sacrifice 1d10+8 infamy and gain 1d10 corruption (I rolled 7) to stay alive at 1 wound. p.
As he was defeated by 'a great hero of the Imperium', which is what the Grey Knights are really (?), he gains another 1d5 corruption? this is from p. 290
I rolled a 2.
The group and myself felt that gaining 2-15 corruption from being 'killed' and burning infamy to stay alive - with the likely chance to lose even more infamy in the next round AND getting a nasty mutation for crossing the 10 CP threshold (he rolled Strange Walk) seems to be, way too harsh.
I was tempted to lower it but stuck with how I perceive the rules to be written. It is a harsh galaxy after all and we agreed that they should probably have run, instead of trying to stall/fight the Knight while they were freeing the imprisoned heretics (psykers).
Do you think that we interpreted the rules correctly?
What do you guys think should happen in a case like this?