So I have recently been rereading the Abhorsen series by Gary Gigax. I am planning on trying to create Charter Mages within Anima, and so decided to post on the forum. I have never undertaken anything this big, and would love any suggestion for making new systems of play. If you are familier with game setting (or not) feel free to comment with features you would want me to incorporate.
Right now I am trying to decide whether I should have spells that have a predetermined Attack (Projection), that increase as you reach higher levels, and that you can boost with points (not sure what to base them off of yet), or if I should use a system similar to ki, where you could combine different marks to create custom effects.
Also for anyone who hasn't read the books (which I am assuming is going to be most of you): Here is how the Charter works. The Charter is an infinite number of symbols that flow through all things. They are the cosmic language that structures and governs all of existence. Charter Mages are people that are capable of reaching into this flow and extracting the sigils that they wish to weave into a spell.