Finished my seventh solo game running four investigators. I didn't want to have any hiccups when running the game for picky friends, especially when one is doomed to lose most of the time. This forum has been invaluabe in answering questions or getting me to places where reference materials are. The flowcharts were a BIG help.
I have one question I haven't seen posed yet, and I hope I haven't missed it somewhere. The base fight score of any investigator and/or ally: is it tagged as physical?
Michael McGlen and The Mountain happened upon a monster with physical immunity and all they had were physical damage related items.
Now clearly, MM doesn't have magic fists. Should he have his base fight score at all? Would The Mountain add his +two? Or is it an automatic loss?
It got me to thinking about physical resistance too, I don't halve the base fight score on an investigator, just the items, right? How about an ally? Would the Mountain only provide +1?
In the end, I let the boys have their base fight score and they lost, IIRC. I did it mainly because MM runs around with one sanity all the time and I felt sorry for him.
OK, checked the rulebook one last time before posting, and in italics it calls out WEAPONS and SPELLS, not the base fight score. So I guess I did it right. Thoughts? It seems weird, but I'll take it in a game that I've only won one time out of seven (which seems about right). Do expansions change this? I like the investigators having a fighting chance.
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