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Edited by finitesquarewellThe most controversial decklist in the history of the game
finitesquarewell said:
The final decklist (~after performing surgery on Dan/twn2dn's original list to excise bad cards and implant good ones in the empty slots), played by ten members of the DC meta at the 2012 AGOT World Melee Championship (with seven of them making the top 16, and three of them making the final table):
Don't forget that 4 of those 7 were at the same top 16 table with the other 3 on their own.
Awesome! Hopefully I can try melee on OCTGN soon with this.
by the way, there are several cards in CP6 that make this deck WAY better. with or without an errata of either the scourge the engineer or both.
I feel like Rene Belloq after opening the Ark of the Covenant.
I like the changes, Erick. I think you were right to add in much more rush… all of my GenCon games went to time, except for the semi-finals game, which was given a special time extension to help us finish the round (and in doing so, the fourth player hit 15 power).
I would also like to note that I would have (and did, as a matter of fact) share this deck list with anyone who asked. I urged a metamate to play it along with me at GenCon, not because I was colluding, but because I thought it the best deck in the environment. I was unable to attend FFG's worlds event, otherwise I would have been playing my own version (likely not Erick's) which had more control and less rush.
Glad control did so well in melee. Sorry it ended so controversially.
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Edited by finitesquarewellGoTLove? said:
Unfortunately, your deck's Achiles Heel was in Mathieu's deck.
Oh God. Someone get a counter-troll in here quick.
It's too bad this doesn't work against penfold.
Atleast have the fortitude to post that hilarious troll picture on your main account!
Also, I'm surprised on how close a deck I made this summer is to what you guys ended up with. Mine was a bit slower, but I think could be a more negative NPE than what you guys had (when you were alone) . I only played a few games of it, as we don't tend to do much casual melee around these here MN parts, and I didn't bother to tweak it any because I decided to play Netrunner. Other than the Emissary, which I put in recently and never actually played with, this deck was wholly created in late spring/early summer (Burning was the restricted card, obviously).
Martell
Knight of the Hollow Hill
Characters
2x The Red Viper
2x Maiden of Poisons
2x House Messenger
1x Rhoynar Emissary
2x Darkstar
1x Arianne Martell
3x Orphan of the Green Blood
3x Former Champion
2x Myrcella Lannister
2x Hellholt Engineer
3x Quentyn's Guard
3x Southron Mercenaries
x2 Dornish Paramour
1x Flea Bottom Scavenger
3x House Dayne Skirmisher
1x Doran Martell
2x Arys Oakheart
Locations
3x Dornish Fiefdoms
2x Streets of Hellholt
3x Summer Sea
1x Sunspear Tourney Grounds
2x The Brimstone
2x Lost Oasis
Events
3x Burning on the Sand
3x Princes Plans
3x He Calls it Thinking
3x Red Vengeance
Plots
The Red Wedding
To The Spears
Condemned by the Realm
City of Lies
Loyalty Money Can Buy
Retaliation
Feast or Famine
Not nearly as refined as what you guys developed, but close. Using Prince's Plans three turns in a row to get 3x Orphan and a Burning on the Sand back like I managed in one local game was pretty **** amusing.