I haven't played CoC for a good long while, so I'm going over all the cards I've missed. One that caught my attention was Lookout, a Syndicate character with a triggered ability that reads, "Response: After a character enters play, exhaust Lookout to exhaust that character. Until the end of the phase, treat that character as if its text box was blank." I started wondering if Lookout could be used to shut down characters with disruptive 'entering play' Responses (Hard Case, Hungry Dark Young, Victoria Glasser, et cetera). Obviously, Lookout's Response would have to take place first for the text blanking to "stop" the Response on a the character that just entered play. It was at this point that I realized I wasn't entirely sure who got first priority on Response opportunities, so I opened up the FAQ to check. Inside, I found two seemingly contradicting answers. Hopefully you guys can tell me which of the two to go by:
'Action, Disrupt, and Response Effects', Page 17: "Any number of responses can be played in response to any occurrence that allows them to trigger, with response opportunities passing back and forth between players, starting with the active player."
'6) Responses', Page 18: "After all disrupts, passive abilities, and/or forced responses to an action are resolved, players may now play normal responses in clockwise order (starting with the player to the left of the player who initiated the action)."