So I like the abstract nature of EotE, but I feel like somethimes that same abstract nature can lead to muddled understanding onf the game world and what is where.
So I want to float this idea out and see if it's useful for people.
So the basic idea is that locations can be placed on a grid, and the grids should be pretty high level. say a 8x8 grid for a big city bloc or two. A ship like a YT-1300 might occupy 2-4 squares. One maneuver would move you one square, and ranges would be 1 square = short range, 2 squares = medium, 3-4 squares = long range, 5-6 squares = extreme range.
LOS is basically up to the GM and areas impassable are easier to show in relationship to where they are. it's also easier to figure out combat relative distances when multiple targets may be moving.
Anyway, just a thought for people who may want a extremely small step away from abstract to slightly more tactical.