Fantasy Flight outdid themselves with this fantastic re imagining of Merchant of Venus.
I noticed that the Shuttle racial technology allows you to pick up and drop off passengers during your set speed movement. This is crucial since you can be at a system that has a passenger appear in it before you move. Normally you'd need to stay there to pick them up, but with the shuttle you can set speed, assign a die to the shuttle, pick up the passenger, and then move away.
Similar situation with the level 3 pilot upgrade. If you discover your home culture with a level 2 pilot, you don't find them til first contact phase, so you can't upgrade to level 3. But you upgrade during your move phase, so at the start of your next turn you can set your speed, then upgrade your pilot, and fly away.
Variable lasers and Variable shields always fail on a dice roll of 6 vs hazards on board spaces. I guess this means that using variables on pirates or special abilities means you can auto succeed?