Here is my first attempt at a 100 point list for our up coming local kestle run event.
X wing/rookie pilot 21
x wing/rookie pilot 21
y wing/Dutch vander (ion cannon,r2 astomech) 29
x wing/Biggs dark lighter (r2d2) 29
i can see (as I'm sure we all can) how good a combination Biggs and r2 make. By this I mean that the up coming event scores us on how many points we can take from our opponents and I can't see many better combinations of fighter plus upgrades to stop my opponent being able to take points from me by positioning Biggs where he needs to be to take hits/not take hits.
the y wing choice was made due too it's tank ish nature and Dutch has a nice little extra action rule,he's not many more points than a normal y wing and with the inclusion of the astro mech for 1 point that lets me treat all 1 and 2 manoeuvres as green manoeuvres it does help over come a bit of the y wings downsides (although not all I know)
having an ion cannon will give me some options to ignore a ship when the opportunity arises. Being the tank it is it will hopefully be quite hard for my opponents to get points from especially when couled with Biggs and r2.
the two rookie pilots in their x wings are still a threat and due to Biggs and dutchs initiative I was not too worried about their initiative.
my questions are
by running the two rookie pilots and therefore giving myself 4ships am I not able to arm my fighters with what you guys have found they need ( torpedoes etc….)
i have played 6 games so far and have no experience of the torpedoes/missiles?
would you include the y wing?
general thoughts on the list?