Faction packs for casual play

By janbjo, in Call of Cthulhu Deck Construction

So I invested in this game by buying two copies of the core set and one copy of the Secrets of Arkham deluxe expansion. Me and some friends have been playing two- and three-player games with the factions as they come in the core set to great success. But then we started talking about how we could make revised versions of the factions pack but still set up the game by drafting two factions packs each, then adding some neutrals as needed.

Below is my attempt at making such new packs. Feedback is most welcome!

THE AGENCY
Character
Paul LeMond (Core) x2
Undercover Security (Core) x2
Femme Fatale (SoA) x2
Norman Blackwood, Jr. (SoA) x2
Steve Clarney (Core) x2
Local Sheriff (Core) x2
Support
Shotgun (Core) x2
Beneath the Burning Sun (SoA) x2
Event
Shotgun Blast (Core) x2
Working a Hunch (Core) x2
SHUB-NIGGURATH
Character
Albino Goat-spawn (SoA) x2
Ancient Guardian (Core) x2
Hungry Dark Young (Core) x2
Priestess of Bubastis (Core) x2
Rampaging Dark Young (SoA) x2
Shub-Niggurath (Core) x2
The Mother's Hand (SoA) x2
Y'Golonac (Core) x2
Event
Bred to Survive (Core) x2
Burrowing Beneath (Core) x2
HASTUR
Character
Byakhee Servant (Core) x2
Demon Lover (Core) x2
Hastur (Core) x2
Messenger from Beyond (Core) x2
Victoria Glasser (Core) x2
Yellow Muse (Core) x2
Support
Victoria's Loft (Core) x2
Event
Scotophobia (Core) x2
Blind Submission (Core) x2
Power Drain (Core) x2
MISKATONIC UNIVERSITY
Character
Laboratory Assistant (Core) x2
Visiting Author (Core) x2
Anthropology Advisor (Core) x2
Student Archaeologist (Core) x2
Professor Nathaniel Peaslee (Core) x2
Mad Genius (Core) x2
Support
Celano Fragments (Core) x2
Open for Inspection (Core) x2
Event
Binding (Core) x2
Dr. Carson's Treatment (Core) x2
THE SYNDICATE
Character
Anarchist (SoA) x2
Dr. Marinus Bicknell Willett (Core) x2
Elite Hit Squad (SoA) x2
Richard Upton Pickman (Core) x2
Triggerman (Core) x2
Jack "Brass" Brady (Core) x2
Hard Case (Core) x2
Support
Dutch Courage (Core) x2
Event
Low Blow (Core) x2
Intimidate (SoA) x2
YOG-SOTHOTH
Character
Disciple of the Gate (Core) x2
Son of Yeb (Core) x2
Yog-Sothoth (Core) x2
Hermetic Scholar (SoA) x2
Gatekeeper (SoA) x2
Support
Blackmoor Estate (Core) x2
Event
A Single Glimpse (Core) x2
Calling Down the Ancients (SoA) x2
Journey to the Other Side (Core) x2
Unspeakable Resurrection (Core) x2
CTHULHU
Character
Carl Stanford (SoA) x2
Cthulhu (Core) x2
Keeper of the Golden Path (Core) x2
Lord of the Silver Twilight (Core) x2
Ravager from the Deep (Core) x2
Deep One Rising (SoA) x2
Lord of Y'ha-nthlei (SoA) x2
Hydra (SoA) x2
Event
Sacrificial Offerings (Core) x2
Deep One Assault (Core) x2

Sounds like a good idea. I'm at work now but when I have time I'll go through your card lists and post some feedback.

Great! We have played several matches after this initial list. Works pretty good, but with obvious room for improvement.

Congratulations on an excellent podcast, dboeren!

This is a great idea, and much worthy of a bump. :)

I think the only thing I'd recommend is reducing the high-cost characters to x1, and filling those spaces with cheaper dudes.

Revisiting these lists I agree with you, Danigral. I considered the AOs a must back then because I wanted them to be represented within their faction.

In retrospect I would remove certain AOs, such as Shub and the focus on Dark Young. I think also discard is not such a viable mechanic for Yog in this format. Cthulhu is maybe doing tooo much with both Cthulhu himself and Deep Ones. But I do have fond memories of feeding reccured Deep Ones to Cthulhu (or Local Sheriff).