Hello, I have the Core Set, Hard Back Books, as well as the Creatures Vault. I am finding some semi conflicting info, please offer your advice based on your experience. I think I have this figured out, but it seams very convoluted. Or perhaps I am WAY off base. Thanks in advance for any advice.
Tome of Adventure pg. 44. Adding Action Cards. The section states that in additon to the actions presented with a creature's stats, a GM can create flexibility by giving creatures access to action cards. As a general guideline, a creature can acquire additonal action cards equal to 1 + its Expertise rating. This Appears to me that a Wargor as on pg. 51 of the Tome of Adventure would get, All basic action cards same as PC's + Savage Strike, Bestial Howl, Fearsome Charge, Undying Ferocity as well as 1+ his Expertise of 2, for a total of 15 action cards. Then when we look in the creature guide things get a little muddier.
Creature Guide pg. 7, bullet point 11, Action Card Options. This diagram depicts a Card Icon, stating that this creature in the example would get an additional Melee Action Card. Obviousley this would apply to all creature cards with Icons displayed on them.
So in this case, the wargor "Card" from the Creatures Vault, which displayes the Melee Icon would in fact get all of the 15 action cards listed above + an additonal Melee action card per the icon, of the GM's chooseing?
Next, and this is probably the most confusing aspect that I am stuck on. If i were to play WFRP 'Lite", and just use the Hardback Books. having never seen an action card. The creatures guide does not in any way IMHO, list which actions a Creature would get. There is a brief statement "Mixing & Matching" pg. 12, Creatures guide, stateing "This means that technically the GM can mix and match actions as he chooses-if giving a black orc an action usually associated with a Chaos warrior would make for an interesting encounter, the GM can certainly do so. The traits and Icons on the creature and action cards are guidelines to help a GM flesh out an encounter quickly". This sounds to me that the obviouse Action Card selection would be based on Traits, I.e. Beastmen get Beastmen Action Cards, However in other books (sorry I can not currently find the reference) it is stated that these traits dont restrict the use of these actions by other creatures/PC's.
Finale example. If i were running WFRP lite, and grabed the Creature Guide to play out an encounter with a Wargor. I flip to pg. 23 and find that they have Ambush, Unruly, Frightening, and Man- Bane as per the descripton, I then flip to pg. 93 to play out the encounter to find their stats. There are Zero actions listed for any of the Creatures……Zero. At this time I am lead to believe based on research that I would give our Wargor 8 basic actions, all basic Beastmen actions, any Beastmen actions specifcally listing "Wargor" as a Trait, and 3 actions chosen by me for expertise?
If i am understanding this correctly, the total number of action cards our Wargor would recieve would in fact be inconsistent between the Creature Guide and the Creature Vault.
To me this sounds very dependent on the Creature Guide and assumes that anyone playing WFRP "Lite" would have to purchase the Creature vault, defeating the purpose of playing the "Lite" version of the game LOL
Am i understanding the quantity of action cards delegated to Creatures/NPC's Correctly?
Am I understanding the Identity of the action cards correctly? i.e. Dark elves get Dark elf Cards, Beastmen get Beastmen Cards etc.
Does the "Lite" version of the game assume that you will only use actions in "Special" situations relying predominently on the Creature stats as depicted in the Stat Descriptions contained in the Creature Guide?
Was the Creature Guide not really designed to stand alone, and if so why does it contradict the Creature Vault?
Again sorry if this is convoluted, the layout of these books is very confusing to me.
Thanks All
Gary