Hi
I'd like to hear your thoughts on which actions and maneuver can or cannot be performed depending on which station/role a crewman is filling.
The rules are somewhat vague on the subject. No problem. I understand that they can't squeeze every detail in the rulebook and that much is left the narrator's interpretation. That being said, my players are going to spend a lot of their time on their starship so some questions are bound to come up.
I don't think the word "station" comes up in the book, but they can be deduced by what is shown in a vehicle's profile under "Crew" or "Ship's Complement". As an example, a YT-1300 lists One pilot, one co-pilot/engineer as the ship's complement. I assume this is the minimum crew needed to operate the ship under normal circumstances. The vehicle's profile also states that the ship is equipped with 2 Medium Laser Cannon turrets. I'll count these as 2 optional Gunner stations that could be filled as needed by any of the 6 passengers. By what we saw in the the movies, I don't think these 2 weapon systems can be operated from the cockpit.
Here is a list of crew stations mentioned in the rulebook:
- Pilot
- Co-pilot
- Gunner
- Engineer
- Sensor Operator
- Comms Operator
- Navigator
- Guard
- Mates/Crew
- Cargo masters
Some of these stations can be bundled together and filled by a single crewman. (i.e: Sensor-comm, Co-pilor/engineer, etc…) On a small one man ship (such a starfighter), all stations are filled by the pilot.
I assume that a crewman can switch from one station to another using a move maneuver (or possibly more than one if the ship has a large silhouette).
In the case of our YT-1300, I would distribute the different stations as such (in my 4 PCs party):
- PC 1 - Pilot (Pilot, Comm Operator, Navigator)
- PC 2 - Co-pilot/Engineer (Co-pilot, Engineer, Sensor Operator, Navigator)
- PC 3 - Gunner 1 (Crew, Gunner)
- PC 4 - Gunner 2 (Crew, Gunner)
Here is a list of the different maneuvers and actions, and from which station(s) I think they can be performed:
- Accelerate/Decelerate: Pilot
- Fly/Drive : Pilot
- Move : Any
- Aim : Gunner(s) for turret mounted weapons, Pilot or co-pilot for fixed fire arc weapon system
- Evasive maneuvers : Pilot
- Stay on target : Pilot
- Punch it : Pilot
- Angle defletor shields : Pilot, Engineer (The book says anyone with access to the shield controls)
- Damage Control : Any station (Might require moving around the ship)
- Gain the advantage : Pilot
- Perform a combat check : Gunner(s) for turret mounted weapons, Pilot or co-pilot for fixed fire arc weapon system
- Plot course : Navigator
- Copilot : Co-Pilot
- Jamming : Comms operator
- Boost shields: Pilot, Engineer, or anyone with access to the shield controls
- Manual repairs : Any station (Might require moving around the ship)
- Fire Discipline : Anyone who can communicate with a gunner.
- Scan the enemy : Sensor Operator
- Slice enemy's systems : Comms operator Engineer?
- Spoofing missiles : Comms operator or Engineer?
I'm not sure if a co-pilot could perform some of the pilot-only maneuvers. The rules states "Some ships may have multiple pilots, in which case each can perform a Pilot Only Maneuver… However, these ships are fairly rare." I'm not sure what they mean by that. No ships listed in the book has more than one pilot.
Still talking about a YT-1300, how many maneuvers do you think would be needed to move between the following stations/locations:
- Cockpit <-> Boarding ramp
- Cockpit <-> Either gunner turret
- Cockpit <-> Galley/Lounge
- Cockpit <-> Crew Quarters
- Cockpit <-> Cargo Hold
- Cockpit <-> Escape Pod(s)
Well, that was a mouthful. Feel free to share your views.
Thanks