Multiple Stress Tokens

By alanshotfirst, in X-Wing Rules Questions

The rules state:

"If a ship already has a stress token assigned to it and it reveals a red maneuver during the Activation phase, the opposing player chooses any non-red maneuver on that ship's dial for the ship to execute.

After a ship executes a green maneuver, remove one stress token from it."

From reading this I can safely assume that someone can have more than one stress token on a ship.

What I need clarification on is how the order of the above rule plays out and WHY you would not just make a green move yourself instead of giving that ability to the opposing player?

Do you reveal your second red move, perform that move, give yourself the second stress token, then give your action wheel to the opposing player, let him choose a green maneuver and remove the stress token you just laid down?

If that is the case, the benefit is that you get to perform a second red maneuver even though your opponent has a say in your next move?

Can someone give me an official breakdown of this rule and its pros and cons?

Thanks folks! I am sure this is the first of many questions I will have since I just played for the first time tonight.

- Alan

Forgot to state the location of the rule above: page 17 in the second paragraph under "stress"

The rule is there to handle player mistakes. If you have a stress token already, you cannot pick a red maneuver. What happens then if you (being human) mess up and assign a red maneuver to a ship that already has a stress token? It clearly wouldn't be fair to let you change it to any other maneuver you wanted so the penalty is that your opponent gets to pick your move.

Unrelated, you can indeed have multiple stress tokens, though managing that will take tricks as stress tokens tend to prevent doing other things that would give you a stress token. Hope that helps, please clarify if I didn't answer you questions.

Player mistake prevention makes perfect sense. Thank you.

Your second paragraph leads me to a follow up question. To put this in context, a friend and I played our first three games tonight so forgive the following question if it seems ignorant: If you cannot perform a red action with a stress token, what others ways can you get multiple stress tokens on a single ship? Are there crit cards that apply additional stress, etc?

Thank you for your quick reply.

- Alan

Oh and another after I re-read your answer.

This is the order then of a red move "accidentally" being chosen when you already have a stress token on a ship?

- Red move is revealed by "accident"
- Opposing player points out "mistake"
- Red move is ignored
- Opposing player chooses green move from movement wheel to play instead
- Green move satisfies pre-existing stress token, there the ship has ZERO stress tokens at the conclusion of the above steps

Is that correct?

If so, does the player that "owns" the ship get to choose a buff at the end of the green move the opposing player chose for them?

Phew - my brain hurts!

- Alan

You've got it pretty much correct. But note that it says "choose a non-red maneuver" not 'choose a green maneuver'. So your opponent is free to choose any white maneuver, which would then leave you with the stress token. But if they were to choose a green maneuver for some reason, then yes, your stress token would be removed and you would be free to perform an action. As for your other question…currently it should be pretty rare to accumulate multiple stress tokens, but I believe there is a crit effect that does so. Though from what we've seen in previews of the next set, this could easily become a much more common occurrence.

KarmikazeKidd said:

You've got it pretty much correct. But note that it says "choose a non-red maneuver" not 'choose a green maneuver'. So your opponent is free to choose any white maneuver, which would then leave you with the stress token. But if they were to choose a green maneuver for some reason, then yes, your stress token would be removed and you would be free to perform an action. As for your other question…currently it should be pretty rare to accumulate multiple stress tokens, but I believe there is a crit effect that does so. Though from what we've seen in previews of the next set, this could easily become a much more common occurrence.

I was in that situation a few weeks ago, we went to the rulebook to see if it was possible and if a green manuver removed it one at a time (which it does).

as of this time you can have 3 stress tokens max (unlikely)

Gotcha! You are 100% right. It doesn't say "green" maneuver, it just says non-red.

That clears that up. Thanks for the help folks!

- Alan

Just a follow up. So when a player does a red maneuver by mistake, does he/she take a stress token then as well. So that player would have 2 stress tokens then?

CappyTom said:

Just a follow up. So when a player does a red maneuver by mistake, does he/she take a stress token then as well. So that player would have 2 stress tokens then?

I'm going to go with no. You only receive a stress token from preforming a red maneuver. In that case, they would keep the stress token if their opponent chooses a white maneuver for them and discard the stress token if the opponent chooses a green maneuver. The opponent is also prohibited from picking a red maneuver, so they will not end up with double stress tokens that way.

the simpler answer would be that you would need to do the maneuver first before receiving the stress token. Since you have not carried out the red maneuver yet (before it is changed to something else), you do not get the stress token

Okay, so if I have read this thread correctly so far we have established that you can indeed take on multiple stress tokens. However I have not seen a response as to how.

I played a game this weekend and here is what went down…

I performed a red maneuver and placed a stress token next to my ship. Later that same round in combat I took a critical hit. The critical hit card required me to take a stress token. So would my ship then have 2 stress tokens and therefore I would have to do 2 green maneuvers to get rid of them?

Ninjaman65 said:

Okay, so if I have read this thread correctly so far we have established that you can indeed take on multiple stress tokens. However I have not seen a response as to how.

I played a game this weekend and here is what went down…

I performed a red maneuver and placed a stress token next to my ship. Later that same round in combat I took a critical hit. The critical hit card required me to take a stress token. So would my ship then have 2 stress tokens and therefore I would have to do 2 green maneuvers to get rid of them?

I believe you just described the way to get multiple stress tokens. As for removing them, I'd have to check the wording (which I don't have easily available right now), but I believe you're right: 1 green move removes 1 stress token.

Edit: just realized that the relevant rule was posted in this thread already. Yes, it would take 2 green moves to get rid of the 2 stress tokens.

This thing puzzles me as well. What if I'm forced to choose a red maneuver otherwise I go off the field? Couldn't I just make a 2nd red maneuver and place 2 or more stress tokens which I would remove by making green maneuvers afterwards? I guess that's not possible according to the rulebook! Hmm...

Edited by Fingolfin75

If you have picked a red maneuver and you have a stress token, your opponent gets to take up your dial and give you a new white (or green) maneuver. They cannot choose a red maneuver for you to do.

Multiple stress tokens are removed, one at a time, for each green maneuver performed.

Crits can give you stress, flechette torpedos, R3-A2, Tycho with PTL, PTL, and other multiple ways that I may have missed that can net you extra stress tokens.

This thing puzzles me as well. What if I'm forced to choose a red maneuver otherwise I go off the field? Couldn't I just make a 2nd red maneuver and place 2 or more stress tokens which I would remove by making green maneuvers afterwards? I guess that's not possible according to the rulebook! Hmm...

Correct. If the only way to avoid the edge of the board is a red, and you're stressed... Well, be sure to make a Vaderesque "WHAT?!?" and look astonished as you go spinning off into space.

If you have to perform a red maneuver or leave the field, and you're already stressed.... you should have flown better last turn.
However, 2 turns are a 180 just as much as a Koiogran is.

Just FYI, in addition to the "Thrust Control Fire" critical there are three game effects that commonly lead to multiple stress tokens. I have seen as many as six tokens on a single ship besides Tycho Celchu, but in his case he almost always winds up with so many stress tokens it will just be assumed he is stressed until eternity and no longer tracked.

- Kath Scarlet: If you cancel a *Crit* result from her, you gain a stress. So if your ship was already stressed, say from a K-Turn, and you managed to evade a *Crit* when she shoots at you then you gain another stress.

- Rebel Captive: If you are the first ship this turn to fire at someone carrying a Rebel Captive, you gain a stress. If you had stress already, then congratulations you now have a collection.

- Tycho Celchu: While he still cannot perform red maneuvers while stressed, because of his special pilot ability he otherwise can do whatever he likes (including taking actions). Since Push the Limit and/or Daredevil are pretty much auto-include pilot abilities on this guy, and both of them give you a stress when you take their associated action, Tycho has a tendency to accumulate a pile of stress tokens so high that nobody will bother to keep track of them anymore.

Edited by KineticOperator

Okay, so if I have read this thread correctly so far we have established that you can indeed take on multiple stress tokens. However I have not seen a response as to how.

I played a game this weekend and here is what went down…

I performed a red maneuver and placed a stress token next to my ship. Later that same round in combat I took a critical hit. The critical hit card required me to take a stress token. So would my ship then have 2 stress tokens and therefore I would have to do 2 green maneuvers to get rid of them?

You were asking how a ship may receive multiple stress tokens.

There is crit effects. Receive one stress flip this card face down.

Pilot abilities. Such as one of the shuttle abilities is he can take a friendly stress within a certain range up to a max of two. Which means he can't have more than two.

There are R2 units out that can give your opponents ship stress.

If your flying the transport ship it has no weapons and is a support ship. It comes with a Jam action that hands out stress and another upgrade comes with it that let's you give another ship range one of the stress ship to also receive stress (two ships getting one stress)

Kath scarlet if you cancel a crit from her with defense dice you get a stress

Rebel captive, first ship to Target a ship with a rebel captive gets a stress

There are lots of other ways to get stress. K-turn, red maneuvers.

The last few releases seem to be aiming at giving stress with some new toys /pilots /upgrades

There is more ways they I have not listed, but as you see, lots of ways to stress

Edited by Krynn007

Wow. Nice necro.

Wow. Nice necro.

I know. I almost feel like I need to defend my answer from 2012 that only had a single way to multi-stress a ship...

Wow. Nice necro.

I know. I almost feel like I need to defend my answer from 2012 that only had a single way to multi-stress a ship...

On the bright side you can update the list to include Flechette torps and I didn't see Tycho + PtL but he can stack stress like some people stack dominoes.

Wow. Nice necro.

I know. I almost feel like I need to defend my answer from 2012 that only had a single way to multi-stress a ship...

I thought the same thing. I was about to start arguing with myself though, I didnt realize the date was wrong until I saw it was me who posted about 3 stresses (thought my account was hacked by an idiot for a second). The only way to get more then 1 stress was to receive a stress crit.

hey team,

I've only played a few games myself, one of my mates creaming with imperial aces flipping all over the place. my answer to this. hoodie, with r3a2 and fletchette torpedoes. it would appear to me, that once target lock is achieved. declare attack, causes stress to both ships. fire warhead, hoodie looses his stress and other ship gains another token.. he'll be screwed for a few turns to get mopped up. thoughts?

still learning here, so bear with me. I read this entire thread and I don't think this was addressed.

What happens if I have a stress token. I reveal a green maneuver, but in executing it I fly into another ship. Do I not remove the stress token since I didn't execute the maneuver?

I ask because it is worded similar to proximity mines verbiage, and the mines aren't dropped until after the movement when you reveal your maneuver. We have been playing that the stress token is removed as soon as the move is revealed, not after it is successfully completed. Which is it?

Thanks.