Two questions:
- My void-master (who took Master of Small Craft), wants to improve his gun-cutter. In essence, he wants to have a homing beacon that he can call his ship with. For example, the group is trapped and needs a way out. The teleportarium on the ship is out of commission, but with a few presses of buttons, suddenly the void master's gun-cutter comes through the clouds like a rescuing angel, allowing the group to escape. My question, is this possible by the Warhammer 40K fluff? I know there are highly advanced machine spirits, such as those found in space marine drop pods and land raiders, but would it be tech-heresy to put such an advanced spirit onto something so humble as a smuggler's gun-cutter? Or if it isn't heretical, how expensive should the acquisition be?
- My group wants power armor. I'm fine with this, but I have a question: civilian power packs last roughly 1d5 hours. Are there higher-grade power packs that last longer, and where are their stats located? Or is it the point of power armor to last for small encounters?
So it might not be a "get out of jail free card" all the time.
) has the Ignatius-Pattern Power Armor (Ascen., p.143). PA Suits Inquisitors don have a battery life of 5 days, and are ER rarity. Now, you aren't an Inquisitor, though in many ways a Rogue Trader might be close, but you COULD attempt to go through some channels, maybe even through an Inquisitor you have a passing association with, and could try to acquire these suits, or at least the packs. I would think that, perhaps, the pack would be Extremely Rare, while the whole suit might bump up to Near Unique; this is mostly to give the Inquisitor a little advantage, but you could just use the same rarity they get.