MACHINE GUNS

By old gamer, in Tide of Iron

IF A SQUAD CONSISTS OF TWO MACHINE GUN UNITS, IS THE FIREPOWER DOUBLED?

Only if their Caps Lock key is not broken. So you're screwed, sorry! lengua.gif

Yes , each MG crew would contribute to the squad's firepower. So a squad consisting of 2 American MG crews would have a firepower of 6 (against infantry); It would be a firepower of 8 for 2 German MG crews.

To do this may be tempting. But remember that it will only take 2 hits to eliminate that squad. And any such squad will be targeted by your opponent.

double mg in a bunker... mwah-ha-ha-ha! makes me feel as diabolical as hitler...

Thanks, that makes sense.

Bunkers are why flame throwers were invented. The dble mg cannot mele , will cause no casualities and has no cover from flame throwers. Results are usually one dead dble mg.

Ghengisgarber said:

Bunkers are why flame throwers were invented. The dble mg cannot mele , will cause no casualities and has no cover from flame throwers. Results are usually one dead dble mg.

Why wouln't MG's be able to defend against an assault? (I guess that's what you meant by melee)? I found no rule on this. A double mortar squad would be screwed when assaulted though, because they can't attack an adjacent hex and assaults are from adjacent hexes. Maybe you thought that this rule applies to all heavy weapons? Or that because heavy weapons can't assault, MG's can't defend against one either? True, MG's can't take an assault action , but there is no reason why they shouldn't be able to defend against an assault.

That being said, a double MG would indeed be toast when assaulted by flamethrowers, but would also inflict heavy casualties themselves (as losses happen simultaneously in an assault). So better suppress those MG's first!...

Double MG + Bunker + OpFire = "hope we can roll that 6 for contact on the naval bombardment card" = majority of enemy units using combined fire

Original question on double machine guns was checking to see if firepower was doubled. Have not used this set up yet. Would be interesting if played in some situations, such as defending a certain isolated position or with a squad with an officer present. Suppresive fire would do the same amount of damage to a mixed squad just as it would to a squad with a double machine gun.

Rat Patrol allows for some doubling up on machine guns. This scenario also allows for unit spec to be assigned to MG's.

Give them a recon token and they are immune to long range attacks. I sat mine on the hill on map 16A giving them increased range. they were able to plug away with long range shots at troops in the buildings softening them up for an assault. still only hit on a six, but with six dice themselves they did pretty good.

I will remember that in the future, thanks

Can Heavy weapons squads be given Abilitiechits in that scenario?

I like the idea they have with the MG's. The way I look at it is a single MG simulates a light MG and a double a Heavy. Heavy being more suited to bunker duty.

Hefsgaard said:

Can Heavy weapons squads be given Abilitiechits in that scenario?

That's what he wrote, so yes:

The Hungarian said:

Rat Patrol allows for some doubling up on machine guns. This scenario also allows for unit spec to be assigned to MG's.

Bunkers in the Normandy expansion can only fire out in defined arcs, they would not be able to defend against an assault from the flank or rear, so they would be crispy critters and do no damage.

Ghengisgarber said:

Bunkers in the Normandy expansion can only fire out in defined arcs, they would not be able to defend against an assault from the flank or rear, so they would be crispy critters and do no damage.

Only true if the squad uses the built-in MG of the bunker. But a squad inside may ignore this, and still benefit from the cover. So there's a double MG-squad sitting in a 8-cover-bunker, able to be in Op Fire (which the built-in one can't) and mow down anything in any direction with much limited risk on getting hit, compared to (e.g.) an entrenchment or house.

Still, it's pretty easy possible to have it killed quickly with combined fire attempts, esp. from elite squads.

True, but an enemy force would have to deal with it, tying up some of his forces and in return it could buy you some time to strength up your defences.

I believe that the arc of fire restriction applies to anything attempting to fire, not just the built in MG. The reason , these bunkers were built to defend from the sea, not from the rear, they had no means to defend against rear attacks unless the men inside opened the door and came out. Many were actually knocked out by attacks from the rear. As I recall in the reading I have done, 4 different books, one by Stephen Ambrose, the only bunkers knocked out from the front were KO'd by U.S. destroyers moving in to just off the beach and blasting them away by direct fire with their 6 inch guns.

Ghengisgarber said:

...these bunkers were built to defend from the sea, not from the rear, they had no means to defend against rear attacks unless the men inside opened the door and came out.

Not quite true. Bunkers were designed to prevent rear attacks. They usually had a mounted (and well protected) MG that covered the approach. Not an easy task to get past but decidedly more so than a frontal assault!