I often play 3 player games of Starcraft the Board game and I often notice one of two things tend to happen:
1) 2 of the players get locked in a war and the third player prospers from their weakness.
-Or-
2) One player often goes to war with both players and despite being the most aggressive and offensive player, they often leave themselves in a vunerable position because the other two players never really engage in any combat.
In my opinion, I think that a person who manages combat well should be more successful then the players who choose to avoid combat.
Does anyone have any ideas for making Starcraft more friendly to odd numbers of players? Perhaps make the person who destroys the most bases the winner? What about the person who wins the most amount of battles?
To be fair, this is not an issue specific to Starcraft, it's common to see this in many games. I just wanted to see if anyone else had some Starcraft specific ideas.