After the dice-roll idea (which wasn't well received), I bring two new traits. They are very simple in execution, don't require bookkeeping and are really fun.
The idea is very simple:
Powerattack - While ATK is good enough to show how good swordsman or how strong a character is, I feel that Powerattack adds a new feeling to what raw strength means.
Stealth - When I quest with my characters, I always imagine some of them (mostly elves or dúnedain) scouting before the party starts to walk, just to make sure everyone (including children and non-combative people) will be safe; so Stealth is really good to describe this in more depth: Some characters are very good to go unnoticed, but others can make everyone as well!
Basicly:
Powerattack X
After this character attacks, you may discard him to inflict X damage on the defending enemy.
Stealth X
If this character is commited to a quest, this player's threat is considered to be lowered by X during the engagement checks.
Notes:
Powerattack may seem very strong at first, but the cost of discarding a guy for that important moment really makes me feel like I'm in Tolkien's Lord of the Rings.
When I started thinking about stealth, I was using a mechanic with dice, then, when I left the dice aside, stealth started to shine more. The first version only worked if you successfully quest (which makes sense), but then one of my friends said that a very good scout is the one who always has a second plan - it is kind of obvious, so I changed it to work whenever he went questing. Is it too powerful? I don't believe so.
You can see the new cards using this traits here.
So, what you guys think?