The card I am referring to is Arcturus Mengsk's Stage II Command Card called "Tactical Mastery". It pretty much allows him to place down 2 additional command point regions.
This card is a brutal card in that it can quickly turn the game in his favor. That being said, I don't think it is unbeatable. The trick is put enough pressure on him that playing this card would end up being a liability. In a normal game where each player has two planets, it is not too dificult to set yourself up in such position.
My concern comes in with non-standard games. For example, if you decide to play a game where each player has more then two planets, it becomes more difficult to put constant pressure on your opponents. Once a player deploys the Tactical Mastery on a well defended planet, the game tends to go down hill fast. Last time this card came out, it took myself and another player to team up against the Arcturus Mengsk player to stop it. Does anyone else think this card would become a problem outside the context of standard games? If not, what are your recommendations to stopping it?