Does playing a save/cancel open a new action window?

By Timber, in 2. AGoT Rules Discussion

If a save or cancel is played in step 2 of the action window, does a new action window open with the save/cancel as the initiator? I'm thinking about this in relation to two scenarios:

1) I have Aeron as my agenda and Valar is revealed. I save one of my characters. Can I trigger Aeron's response before my opponent has the opportunity to save one of their characters?

2) I have two characters out and Valar is revealed. I save character 1, and my opponent passes. I then save character 2, and my opponent attempts to cancel the save on character 1. Is this legitimate, or has the window to cancel the first save passed?

Thanks in advance for your help. I was unsure about the wording in the FAQ.

Timber said:

If a save or cancel is played in step 2 of the action window, does a new action window open with the save/cancel as the initiator? I'm thinking about this in relation to two scenarios:

1) I have Aeron as my agenda and Valar is revealed. I save one of my characters. Can I trigger Aeron's response before my opponent has the opportunity to save one of their characters?

2) I have two characters out and Valar is revealed. I save character 1, and my opponent passes. I then save character 2, and my opponent attempts to cancel the save on character 1. Is this legitimate, or has the window to cancel the first save passed?

Thanks in advance for your help. I was unsure about the wording in the FAQ.

Step 1: initiation of Valar

Step 2: Save/cancel steps (This is where you both take turns - starting with first player - saving characters. ONLY Save/cancel responses can be used here

Step 3: Resolution of Valar (all the characters not saved or otherwise protected from death will die and become moribund)

Step 4: Passives (all passives that would trigger from the above actions happen - including other passives)

Step 5: Responses (This is where you both take turns triggering responses - starting with first player. This is where you would be able to use Aeron's response to your saves)

So this means no, you do not get to draw until after Step 2,3 & 4 are complete.

2) There is a step 1, 2 and 3 created for each save. this means the above turns out more like:

Step 1: Initiation of Valar

Step 2: Save Cancel Step

FOR EACH SAVE/CANCEL TRIGGERED:

Step 1.i: Initiation of Save/Cancel

Step 2.i: Save/Cancel (of the save/cancel about to be triggered)

Step 3.i: Resolution of Save/Cancel

Step 3: Resolution of Valar

Note there is an additional Step 1-3 for EACH save/cancel triggered independently, so they would have to cancel the first save when you triggered it. If they do not cancel it when you trigger it, then it has already resolved in it's own step 3 (3.i show above).

Great, thanks for the reply. The first scenario makes a lot of sense. For the steps created by a save/cancel, could you point me to the relevant portion of the FAQ? I wasn't able to find anything that stated that explicitly.

Atm can't find anything to back that up, so hopefully someone will clarify/confirm/refute soon.

I was under the impression that they didn't necessarily need to create a new window because they're already in the save / cancel window (thus already allowing cancels to be saved).

That's likely a better take on it Shadowcat, but that then leaves the question open that since the first save hasn't resolved yet can you still cancel it after other saves have been initiated also? I don't know but it is beginning to sound likely after some more review.

Saves and cancels don't create a new window, but they do create new save/cancel opportunities within step 2 of the current window by going through their own initiation, save/cancel and resolution substeps.

The "rules support" for this is the basic Core Set rules book describing save/cancel effects as interrupting the initiation and resolution of whatever they are being played against. If you accept the idea that, despite not being "player actions," response effects can be canceled/saved against (and everyone does), then the fact that you can interrupt saves/cancels themselves falls right into that.

Just because it isn't drawn out specifically on the timing chart (e.g., Shadows, "then" effects, etc.) does not mean it doesn't exist in the game.

Thinking about it some more, Step 3 is the resolution of Valar, not the resolution of the save effects. They have to have their own Step 3: Resolution occur before you reach the framework Step 3.