I think there's a fundamental difference in how I see the role of an RPG. I come from years of playing board games and MMO's.
Combat is by far my favorite part of gameplay, and though all other aspects can be fun, I prefer everyone involved to have a true tactical role. Telling one player who focused on Presence to just be creative and come up with non-combat solutions to combat situations can be fun at first, but it's not in the spirit of the games I like to play.
Not everyone has to be great at combat, but I still feel like there should be at least one or two skill paths with direct combat application paired with each base stat. Right now, Brawn seems to be both combined as the tanking and close-range DPS stat, while Agility is the all-in-one ranged DPS stat. And Intellect is the go-to healing stat. That's only 3 out of 6.
I know my style of play isn't the only one in existence, but I'd like to see the tactical game contain interesting choices that are a bit more independent from the non-tactical game. Right now, it seems like you pick either a combatant or noncombatant (in terms of their potential).
Some people enjoy that style of play, and I don't want the game to become less fun for you. I just don't think we lose much by finding interesting combat roles for the other stats in addition to their non-combat applications.