Power armor player

By Bowoodstock, in Rogue Trader Gamemasters

I have to say that I post here with the regularity of a major asteroid hitting the surface of the Earth, but I simply had to log in and reward you with most heart-felt plaudits I can just about muster, guys!

Where discussions on these boards are usually rather tame, predictable and pragmatic — this has been a marvelous beacon of inspiring emotion amidst that darkness of practicality! Thank you!

First off, this thread is stupid, I am stupid for reading all 7 pages and Fresnel is the worst of all.

the

For in book proof, look to the Inquisitor's Handbook for the lathe-wrought blade UPGRADE, it is a way of MAKING a blade into best quality weapon, cheap for some, very expensive for most. It says nothing about the quality of the weapon going in, the same with Lathe Wrought Armor. Though it may be from a different system, it concerns the lathe worlds forging/reforging an item to be of better than best quality due to the unique properties, it replaces best quality on a normal item, by giving it a new and improved best quality.

Second, RAI, if it was meant for you to use both, it would be impossible to get one. At that point, why even have it in the book? Think about the logic from that end as well. When you see the previous incarnation of a lathe upgrade and then the intent of the creators (a rare and hard to get upgrade, but, ultimately, obtainable by most players), I hope you can see the answer

Fresnel said:

Storm trooper carapace is 6 - 7 at Best Quality. Is +1 or 2 armour rating such a big deal? Or is the rest of the party running around in light armour?

This. This right here.

Power armor is a godsend compared to vlak vests and xeno mesh. Compared to what a rogue trader ought to have, it's a bunch of penalties, +20 strength (so only useful if you're melee) in exchange for a whole extra point of armor. A well decked out stormtrooper will be faster, quieter, bite just as hard, and have a measly 1 AP less.

Power armor is useful, but never underestimate getting hit by 1 more shot 50% of the time on semi auto, and 100% of the time on full auto.

Don't worry too much about balancing for it; if you can't hurt a target in power armor, you couldn't hurt one in most other armors as well.

What about light Power armor? Many players I know prefer it for being like a more powerful carapace, with a bonus to Str and same size class and the +1 AP to base carapace, the +20 Str, +2 AP and +10 to hit of normal power armor don't seem to be worth it in comparison. That said, a vac sealed carapace is a **** solid choice

Cymbel said:

That said, a vac sealed carapace is a **** solid choice

It's my favourite choice (especially at Good Craftsmanship so there's no punctures/leaks), and if you like the power bit, there's an upgrade that does that too.

Looking at that entry again, I now want some future RT PC to have power assisted feudal plate….

Cymbel said:

Looking at that entry again, I now want some future RT PC to have power assisted feudal plate….

With the Shock upgrade. Walking along with the whine of servos and pneumatic pistons, and sparks fizzling off of discharge nodes.

Kasatka said:

Cymbel said:

Looking at that entry again, I now want some future RT PC to have power assisted feudal plate….

With the Shock upgrade. Walking along with the whine of servos and pneumatic pistons, and sparks fizzling off of discharge nodes.

Reminds me of a Storm Knight from Iron Kingdoms/Warmachine.

People in Power Armour can't swim.

Which means you should get the party onto a boat. Then sink it.

Watch them squirm as they realize all their big, expensive, rare guns and toys will drag them to their watery grave unless they let them go.

And let the PA wearing fella try to figure out how to remove his armour, on his own, real-quick, while holding his breath and sinking like a rock.

Power armour is normally fully sealed with oxygen supply and rebreather.

You will need to make it very deep water or the PC will just walk to the shore. Not that I think such engineered situations make for a good play experience…

Fresnel said:

Power armour is normally fully sealed with oxygen supply and rebreather.

You will need to make it very deep water or the PC will just walk to the shore. Not that I think such engineered situations make for a good play experience…

Indeed, Power armour is by default environmentally sealed with an oxygen supply that'll often outlast it's power supply (unless we're talking the infinite duration fusion stacks that are the Astartes grade power sources). Sure they can't swim but they will have senses that can pierce the murkiness of water and unless they go REALLY deep, like mariana trench deep, their power armour will survive the pressures.

That said, water can be a really good impediment to power armour characters - the pre-written adventure in the Deathwatch book First Founding (iirc) is set on an oceanic world with floating hive cities. The cities get attacked by hostile forces and the PCs potentially have to fight their way out of a capsizing metal behemoth of a hive city, flooding, sloping and full of hostiles. Environmental challenges can be as tough as combat challenges…

Kasatka said:

Indeed, Power armour is by default environmentally sealed with an oxygen supply that'll often outlast it's power supply (unless we're talking the infinite duration fusion stacks that are the Astartes grade power sources). Sure they can't swim but they will have senses that can pierce the murkiness of water and unless they go REALLY deep, like mariana trench deep, their power armour will survive the pressures.

This is the Grim Dark of the 41st Millenium of course they are going REALLY deep.

There aren't any ponds in the Imperium.