I'm thinking about making a scenario as mention in the topic text.
4 - 6 man scenario. Requires 1 Tech-priest in the group.
The situation: The players comes to life again after 1 year and some weeks of life sustaning coma, after an accident that caused this station (a station sized like Port Wander, Watch station ect.. that size more or less….). The one who stops this status for the few people, is a medic with some major medical skills, only survived with a handful other men and women .. a generator has kept everything running for a short room of ~150m^2. Only a lesser sector of the station has been cleansed for gear and stuff to survive.. They are too scared of walking around of the area, cause of disturbances and loss of men since the event.
The theme of the scenario: The PC's with the little help of the NPC's have to make contact with life outside of the station and survive as long as possible. Trying to get the station up and running as best as possible.
In case of PC deaths: There will be other NPC scattered across the station.. Survived for unknown period of time since the event (some of them might have been in the same situation as the PC's). The NPC's might be a way to let a Player take control over one of them (which most likely will be after 20+ hours of gaming and stuff…)
The PC's: I have 3 ways of dealing with the PC's can be created.
1: The players themselves creates their own characters with atleast ½ - 1 page of background to reason why they were on the station + ½ page of quirks/keywords/ect to how the character acts, explained as good as possible on the paper, so the players have to change personalities ect through RP.
2: I have made all the starting characters and the players choose one by random. Everything written down with backgrounds ect, explained in the same ways as nr *1
3: The Players meet together with me, coming up with different keywords, Like the players come up with keywords like: Noble, Traveller, Rogue Trader, Ecclessiarchy, Hope, Inspire… But also bad personalities ect.. I will then, create the characters with different keywords only by using the keywords once. This will end up with characters the players have influenced in a less /- middle degree.
Any suggestions about anything
?