I need your opinion to develop new mechanics when I travel east - well, when the heroes travel east, to be more precise.
I have some ideas in mind, like rolling a die and suffering damage equal to the number or an ability that only works when you roll a 6 (10 on a d10 or 20 on a d20) or whatever. Obviously, some abilities would be absolutely impractical with higher numbered dice (like the referred wounding effect above), but I want to know what YOU think is the best.
What do you guys think? Would a die complicate the game too much? Would it give yet another dimension? Give me your opinion, and if you will, elaborate as well!
Thank you.