Hi there guys,
Ever since I got the game I loved playing solo, it just has a thing about it, the challenge is great. So I built a deck and after several months have been tweaking it after each expansion. I'm really comfortable with it so I wanted to share it with you. I love the deck and I think it has amazing potential, being able to win all quests without changes to it.
So I'm sharing the deck with you guys and hopefully you will try it out and let me know. I'm also going to share my games experiences, basically each quest I played and how many times to win it, some are more difficult of course.
With this last version of the deck I've played against all the "Hunt for Gollum" cycle as well as all the quests from "Khazad-dûm", I'll update as I play the other cycles and expansions. I also need to play against the core quests.
The deck is built using 2x Core Sets as well as all adventure packs from the Shadows of Mirkwood and Dwarrowdelf cycles. Plus the Khazad-dûm and Over Hill and Under Hill expansions.
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MAGGICAL'S DECK v1.7 (Nov 2012)
Eowyn (Spirit)
Glorfindel (Spirit)
Denethor (Lore)
3x Stand and Fight
3x Northern Tracker
3x A Test of Will
3x Elrond's Counsel
3x Arwen Undomiel
3x A Light in the Dark
3x Ancient Mathom
3x Hasty Stroke
3x Light of Valinor
2x Unexpected Courage
3x Haldir of Lorien
3x Warden of Healing
3x Gleowine
2x Rivendell Minstrel
3x Sneak Attack
3x Steward of Gondor
3x Gandalf (Core)
1x Song of Kings
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The deck plays around the low starting threat (22) and tries to quest heavily the first rounds with Eowyn and Glorfindel, alongside Arwen most of the time. Then the idea is to use Denethor to always know what cards are coming and quest accordingly, leaving Glorfindel and the allies to attack enemies which I try to engage one at a time if possible.
For some quests I mulligan till I get a Northern Tracker, for example Emyn Muil or Conflict at the Carrock, and for some others I need more allies (like Haldir or Gleowine) fast like playing Khazad-dûm.
I try to abuse Steward of Gondor as much as possible as well as to use Stand and Fight to get a quick Haldir into play sometimes. It really depends on each quest to tell you the truth but I'm really comfortable with the deck right now.
Each time I play I realize that the key for this deck is getting an Unexpected Courage on Denethor really quick. Just being able to defend and then know what's coming your way the next turn enables all the BIG plays and this deck to flow.
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ATTACHMENTS
Due to a request from hendersondayton on this thread I'm going to add here my personal preferences for attachments on this deck. Basically who I usually attach them to and why. Hope you like it!
Ancient Mathom: This one is self-explainatory, I always get it out as soon as possible but try to do it only on the same turn I'm going to complete the location. I don't want any treachery switching locations and messing up my expected card draw.
Light of Valinor: Obviously on Glorfindel, the sooner the better. It's an amazing first turn attachment.
Unexpected Courage: 95% of the games I get this on Denethor as soon as possible. The idea is for him to be able to defend but most of all for him to always tell you what's coming next. One of the strenghts of this deck is being able to know each and every turn what it is going to face and work around it. On the other 5% of games, usually heavy fighting quests, I get this on Glorfindel to be able to attack two enemies on one turn since he is basically my main attacking character.
Song of Kings: The rule for this card is basically this: if you have Steward of Gondor in hand get this on Denethor, if not then get it to Glorfindel. The idea behind attaching this to Glorfindel is that you will still have one Hero that produce only Spirit (Eowyn) and one Hero that produces only Lore (Denethor), so you want to keep it that way. Also he is the one with the most hit points and it's really important to keep this card into play.
Steward of Gondor: I get this card on Denethor 95% of the games because I really need him to produce as much Lore resources as possible to make this deck flow. On the 5% left are cases where my hand is filled with Spirit cards and I need to play them as soon as possible. For example if I have 2x Northern Tracker and 1x Stand and Fight in my hand I will probably attach this to Glorfindel (since he has 5 hit points).
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CORE SET
Passage Through Mirkwood - Won on the first attempt
Journey Down the Anduin - Won on the first attempt
Escape from Dol Guldur - Won on the first attempt (Denethor was the captured hero)
SHADOWS OF MIRKWOOD
The Hunt for Gollum - Won in the first attempt
Conflict at the Carrock - Won on the second attempt (had a rough draw the first time)
A Journey to Rhosgobel - Won on the third attempt (it's hard to get Athelas!)
The Hills of Emyn Muil - Won on the first attempt
The Dead Marshes - Won on the first attempt
Return to Mirkwood - Won on the second attempt (first attempt I flipped Attercop as my first encounter card)
THE MASSING AT OSGILIATH
The Massing at Osgiliath - Won on the first attempt
KHAZAD-DÛM
Into the Pit - Won on first attempt
The Seventh Level - Won on third attempt (I had trouble when more than 5 enemies engaged me)
Flight from Moria - Won on the second attempt
DWARROWDELF
The Redhorn Gate - Won on the first attempt
Road to Rivendell - Won on the first attempt
The Watcher in the Water - Won on the first attempt
The Long Dark - Won on the first attempt
Foundations of Stone - Won on the first attempt
Shadow and Flame - Won on the third attempt (its a tricky and complicated quest) - Need to play again without negative threat
THE BATTLE OF LAKE-TOWN
The Battle of Lake-town - Won on the first attempt
OVER HILL AND UNDER HILL
We Must Away, Ere Break of Day - Won on first attempt
Over the Misty Mountains Grim - Won on first attempt
Dungeons Deep and Caverns Dim - Still to play against it
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And I'm currently waiting on these expansion to be out so I can play against them!
Heirs of Numenor
On the Doorstep
The Steward's Fear
The Drúadan Forest
Encounter at Amon Dîn
Core Set Quests (Nightmare Mode) x3
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Several guys have asked me to add the side-kick deck I usually play with for 2-man games. Here it is, keep in mind that the entire deck is thought and built arond the idea of complementing the main deck so I woulnd't recommend it for a solo game at all. Also this is built from the remaining cards that I had after building the first deck, so that's why you will see things like 1x Sneak Attack or 1x Steward of Gondor instead of 3…
MAGGICAL'S SIDE-KICK DECK v1.0 (Jan 2013)
3x Born Aloft
3x Descendant of Thorondor
3x Foe-hammer
3x Quick Strike
3x Feint
3x Rivendell Blade
3x Blade of Gondolin
2x Beorn
2x Horn of Gondor
3x Snowbourn Scout
3x Valiant Sacrifice
3x Dúnedain Watcher
1x Path of Need
1x Steward of Gondor
1x Sneak Attack
3x Master of the Forge
2x Miner of the Iron Hills
2x Erebor Hammersmith
3x Song of Wisdom
3x Gandalf (Core)
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As you can see this second deck is more fight oriented. It runs around the idea of getting allies in and out of play to draw cards and generate resources, as well as to use their abilities. It also tries to get swords into Legolas and Háma as fast as possible off course, to make them kill machines…
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UPDATE LOG
I finally got my copy of Battle of Lake-town and won the quest in my first play, I have to say I'm kind of dissapointed comparing it to last year's GenCon quest.
As many have asked I added the side-kick deck I use when playing 2-man games.
I played against the first 2 quests of the "Over Hill and Under Hill" succesfully so it's updated. Also corrected a miss-type on the "Song of Kings" card and added the next 2 expansions to upcoming sets.
Jan 8, 2013
Due to a request on this thread I added a section explaining my thought process behind attaching cards on Heroes for this deck, basically who I attach things to and why.
Nov 6, 2012
Tried 2 other times against Shadows and Flame and managed to beat it. The first time I got really close, and the second time I will say it was easy. First turn Light of Valinor + Elrond's Council gave me basically 3 extra turns before the Balrog attacked. In those turns I just quests as fast as possible reaching the 3rd stage of the quest and then with 2 Warden of Healing I could stop the Balrog's attacks all turns with Denethor and heal him (had Arwen questing). After the Balrog got some items I just sacrificed one ally each turn while swinging for 9 damage with Glorfindel, Haldir and 2 Northern Trackers.
Nov 5, 2012
Updated quests played against after defeating The Massing at Osgiliath and the first 5 adventures of the Dwarrowdelf cycle
Nov 2, 2012
After the suggestion from TheDisturbed1 I removed 2 copies of "Song of Kings" and replaced them with 2 copies of "Rivendell Minstrel", also updated the quests since I played against the 3 from the Core Set
Oct 23, 2012
After the suggestion from Dam I removed all 3 copies of "Favour of the Lady" and replaced them with 3 copies of "Light of Valinor"
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I'll be updating the post as I play against each quest and as I update the deck with new cards.
Thanks!
Javier