I've looked over the Warrant path from Into The Storm and I've decided that the rule that you can only choose the options that is beneath or adjacent to the previous option is rediculous. If I ever GM a game, I'm going to present a basic template that uses the Age of Rebirth granting, the ascending status, the Reward option, the Halo Stars Sanction, the Pirate contact, and the Infamous option.
The idea being that the Rogue Trader Family has existed since the end of the Horus Heresy, and has become displeased at the path the Imperium has taken. So they have no problems with trading with Xenos and non-Chaos pirates for advanced technology and to avoid attacking their ships, respectively. What do you guys think about this?