So my players picked up their 10th experience point this evening and we had a hailstorm of questions about advancement into new careers. We were able to find answers to most of them, but this is a number crunching group so we have a few remaining.
1. Once the 10th experience point is acquired, is a character considered Rank 2? Does this mean they can spend their 10th advance to purchase a Skill requiring Rank 2 or train a skill for a second time (i.e. 2 Expertise Dice)?
2. What if a player does not want to move into another career because of limitations and restrictions of other careers (not being able to maintain enough similar career attributes to advance further in the attributes and skills he wants)? Basically he started as an Iron Breaker and he wants to stick with the Toughness, Resilience, tanking abilities this affords him, but other careers do not quite fit that mold and Iron Breaker doesn't really have an advanced career that fits (Note: I have yet to pick up Hero's Call, so I don't know what is in it).
3. Considering the above, what if a player doesn't change careers? Is he limited to only the 10 career advances and the 2 non-career advances and he can no longer spend advances until he does change careers?
All of the above considered, I offered him the option to spend his 10th advance to train Resilience a second time as a Rank 2 character; then Pit Fighter became more appealing as his next career since he wouldn't lose the opportunity to train Resilience as he would already have it going into his new career.
4. Why would a player want to return to a previous career if he has used all the 10 class- and 2 non-advances in it?
5. Is there a minimum number of advances a player must spend within a career before they are allowed to switch to a new one? With humans this may be important to avoid them profession hopping at no cost.