Greetings, brethern
I am toying with an idea for alternate starting for wounds & fatigue.
Fatigue
Instead of every pc gaining "3 points flat", the fatigue would be "1 +TB". A unfit/weak pc would have less fatigue, a very fight pc would have more (perhabs up to 5 points).
Wounds
are a little tricky to me. They seem to reflect fitness/hardiness as well as a "will to survive". In order to prevent high-toughness pc from ending up with very low starting wound scores; I would rule that a starting pc could decide to take his TB as his "dice result" for generating his wound score if his dice result would be lower then it.
Personally, it freaked me out when a really weak/unfit hiver (Toughness: 23) ended up with more wounds then a tough feral world warrior (Toughness: 41)
Question: Any thoughts on this?
I am not quiet sure how the Fatigue changes (more fatigue per pc) will effect the game in the long run. But in my opinion, fatigue rules seem to be rather harsh in this system.