Card "Infusion," or "Why some aspects of the LCG model just don't work for me anymore"

By ktom, in 1. AGoT General Discussion

I would love to see a cube draft format for this game that incorporated both CCG and LCG cards. After poking around at agotcards.org I feel like I missed out on a lot of cards that may never get rotated into the LCG. Actually, while people have been on the discussion of what to do about big box expansions, releasing cubes would be a way to bring drafting into the LCG, and have an all at once infusion of equally balanced cards for all of the houses. Would there be any possibilities of drafting on the sidelines at Worlds?

For me it works out that i buy my cards every 6 months or so anyway. i play catch up. get the game store to order all the packs i fall behind on. i feel better now after reading k-toms take. I'm not fallin behind. It's keeping my deckbuilding fresh. a chapter cycle release every 6 months cool by me. create more hype i would think.

I'll jump on the bandwagon of "I'm more excited than ever". Not to be contrarian or disagree with your current dissatisfaction, as its perfectly warranted, but there's new deck sparks every week it seems. For me, I've been exploring some insane Greyjoy deckbuilds that I would never have even considered when I first saw the card pool. We just need to get out of the "archetype" mindset. A deck with Nobles doesn't have to be a Nobles deck and play to that theme. A deck with Clansman doesn't have to be a Clansman deck and fall into the "this is how you build a clansman deck" card pool. The potential for exploration stays high, at least around here. We do have pretty consistent 12+ player tournaments every week so that might be why. I can see how the game would feel less alive if I was playing much less regularly, or with a small group of players who only see cards in certain ways.

House of Dreams is insane. The things it does for Search & Detain and high initiative plots changes everything. Locations that were once worthless can now be all-stars. Certain decks that were never even considered can now come out of nowhere and do crazy things. Just a few days ago one of our players discovered a Lannister deck that no one would EVER think to put together, and it's dominating. Left field decks are all over the place if the players take the time to creatively pursue that enterprise.

The monthly release schedule is a boon to a lot of people, so I'd not target it as the first thing to change. It's also scary to think about FF jumping in the driver's seat and dictating a certain meta. That seems to really take away from the creative enterprise of the players who get to take these cards and do new and exciting things with them. A draft though, a draft would be sweet.

-Steven

pt3 said:

I would love to see a cube draft format for this game that incorporated both CCG and LCG cards. After poking around at agotcards.org I feel like I missed out on a lot of cards that may never get rotated into the LCG. Actually, while people have been on the discussion of what to do about big box expansions, releasing cubes would be a way to bring drafting into the LCG, and have an all at once infusion of equally balanced cards for all of the houses. Would there be any possibilities of drafting on the sidelines at Worlds?

It won't be official - but I will have my CCG cube at Worlds as always.

I haven't talked directly to Erick about it, but I wouldn't be surprised to see the heavily modified cube make an appearance.

rings said:

It won't be official - but I will have my CCG cube at Worlds as always.



ktom said:

Something else, in addition to infusion, that I think would help encourage innovation in deck building is if we could come up with some sort of decent draft system.

One of the best things about draft in the CCG days was that it forced you to play with cards that everyone would otherwise overlook. Very frequently, that turned into the "second look" that sparked whole new deck ideas.

With so little encouragement to look twice at the "less obvious" cards, the LCG card pool tends toward "shallow," no matter how many cards are actually in it. Draft was a great format for creating that encouragement to look at the "less obvious."


What I personally think is great are the house packs from Team Covenant. I loved how FFG made the 6 house expansions, where I had so many deck ideas and powerfull cards at once, without sorting out the cards that aren't for the current house I play. When now see a chapter pack it goes like "not for my house", "not for my house", "very powerfull card, but also not for my house", "could be usefull, but not with the current card support", "not for my house" etc.

On the distribution note, I really liked how it was done in the clash of arms cycle. Rather than spreading each houses unique army out over the cycle, all 6 were in one pack. The furiess were all in the same pack. The "to be a"s were all in the same pack, as were the heralds, the house specific epic battles, the bannermen. That's the part of the current distribution that bothers me the most, waiting for all the houses to get caught up to the new shiny thing one house got first.