So, people who know me also know that I haven't had a deck idea I've actually been happy with in over a year.
I'm pretty sure it is less about the cards that are available and more about the lack of motivation. I will admit that I have never been the best deckbuilder in the world, and that part of the game has never been my favorite, but I at least had ideas, insights, or even just stupid stuff I wanted to try to make work (like the decks I built around Alayne Stone or 5KE-King's Landing - things that mean nothing to people who weren't around for the CCG days; sorry). Now, I sit down in front of my cards and…nothing.
I was trying to think about why that might be. Sure, I've been very distracted with non-AGoT stuff for the last 2 years, but that never stopped me before. I've come up with a few possible reasons:
- Honestly, there are too many cards in the card pool for me. It seems like paradox, but limits can inspire creativity. I am not a proponent of rotation from the availability standpoint that seems to come up every 5-6 months (i.e., "people with Clash of Arms cards have an unfair advantage"), but I am starting to become a proponent of rotation from a "meta-game clutter" standpoint.
- Somewhat related, the meta changes so slowly that I hardly realize it is changing. 20 new cards every month encourages relentless tweaking of old deck ideas and strategies, not development of new ones. As a result, half the time I feel like I'm playing the same old stuff in a new package, whether I am or not.
- The "20-card a month" process also means that new mechanics make a gradual appearance. As a result, I think they usually end up supporting old stuff instead of really standing on their own. By the time CP6 of a cycle comes out, and all the pieces are in place, the "meta-mind" has locked into thinking of them in a particular way, instead of really trying to see what they can do with it.
Obviously, there are exceptions, but they are few and far between.
The point is, the environment feels stagnant to me. Even the new stuff (Joust/Melee in Champions, all the new plots and encouragement of cross-House play in BtNS) feels old. To tell the gods-honest truth, the game bores me more often than not these days.
So I had a thought to address a problem that maybe no one else but me is having:
Card "Infusion" - We already know that the entire CP cycle is developed at the same time. We also know that the 6 CPs of the cycle are released 1-per-month, the others sitting in FFG's warehouse (or wherever) waiting their turn. Well, what if all 6 were released together, then 6-months later, all 6 for the next cycle were released together? That way, new mechanics would enter the meta complete and whole, making it more likely that they will shake up the meta completely and encourage people to really explore them and see what they can do - but people are still dealing with fixed packs of cards. You get the "meta shake-up" effect of a CCG expansion release, combined with the ease-of-access that has made the LCG model so successful.
Anyway, just throwing out the idea. Any thoughts?