So I'm still prepping with a group that is used to D&D and WW and they are used to travel that would take their characters a day or two depending on the campaign, but RT speaks of weeks and months of travel to their destination. I know I could always spice up their travel with raiders/pirates, Imperial inspections, Gellar Field instabilities…but how do I just make them realize that sometimes travel is long and boring and the consequences of it such as ship morale, being caught with their pants down because they felt secure that nothing was going to happen this trip, etc.
Also, how do I get this across without them loosing interest in the game?
Thanks again for everyone's help!