I've got a question pertaining to campaigns. I get that during a quest, the heroes get to know everything about that quest (I've only broken this rule on the interlude to make Zachareth's entrance dramatic; I'm OLing by the way), though I'm wondering how far that knowledge extends. I've started to dominate our campaign, so I've just given the campaign book to my players and they're scouring each quest to decide what one they want to do next, but it seems like this kind of takes out the fun of storytelling that comes with a campaign, especially the first time you go through it.
What have you all been doing with regards to this public information rule? The way I'd like it to work is that the heroes select a quest based on a short description of the quest, and then after the introduction text has been read they get the full knowledge of the encounter, but I'm just not sure of that.
I've been trying to determine why I'm doing so well against them (They have won a total of two quests so far and we're on to quest 2 of the second act), and in an effort to rein in the gap, I've given them full access to the campaign book (not just the current quest), tightened up my monster pool (I gave them an option at the start of the campaign: I use base + Descent 1st ed monsters if you all choose heroes from those games, otherwise I get to use all of the monsters), and now I'm considering just handing out xp to help even it up a bit moreā¦
Obviously I can't go any further on the information front beyond declaring what monster sets I'd be using ahead of time when they're selecting the next quest, but I'm just interested in knowing if my original approach of "pick next quest based on short description of problem at hand" is totally totally wrong and I'm a bad person for being so mean that way.