I see your point in theory for skills. In practice, however, the MATH doesn't add up.
For example, buying specializations doesn't actually GIVE you anything by itself. You pay less for certain skill, but you STILL pay for them. Not to mention that talents aren't free, either. You pay for cheaper access to skills, but don't get anything else for the thirty-plus points spent.
On the other hand, buying two ranks in a non-career skill pretty much becomes 30 points off the bat. That means for reasonable competency in a single non-career skill I can already buy a specialization instead. now imagine that three or four skills are this way….good luck making what you want.
Using the movies as an example, Luke was a Fringer, Mechanic and Pilot at the beginning of the movie A New Hope! He used those skills later, but presumable had at least some of them from minute one.
The Force IS special, but it's the only ability that comes complete with it's own problems, moral issues and outright dangers that NO OTHER CHARACTER needs to worry about. Not to mention that it's already more expensive in Practice than other specializations because you have to buy separate trees, most of the abilities have hampered use until AFTER you've mastered the Exile tree and with the new rules I don't see how ANY PC gets higher than 2 as a force rating except at character creation, which is expensive by itself.
This smacks far more of people being AFRAID of the force rather than balancing it. Just making the cost higher and higher just makes for a passive-aggressive way of removing the Force-User from a game by making one entirely too expensive or inconvenient to play. The cost isn't just points, or being hunted like a dog if you ever use it. The very fabric of the character changes, and not always for the better. It's the fact that half the universe can be a brand-new fatal incident waiting to happen but ONLY for the Force-Sensitive, everyone else is safe.
Thank you for the comments and opinions. It seems we don't agree on this particular subject, but the input does give me another perspective to work from. That's always appreciated, if not always agreed upon.