NOTE: skip 11 responses or you'll end up reading the same thing twice.
I’m presuming we’ve all made a dreamlands deck. It’s such a powerful combination that’s it’s a bit hard not to try one out. It’s rather difficult to be original with the idea, so when I decided to make mine a long time ago I thought I’d put my own spin on the ones I’ve seen and create a servitor themed deck around the dreamlands idea. I never playtested it though until recently and discovered that it does a **** fine job of doing what it does. I have developed a variant which I’ll post after this one which removes the dreamlands to make it an original servitor theme deck which I can call a lot more unique.
The temptation to go beyond the cards that it contains and get a bit fancy was strong, but I think it plays better just as it is, that being :
THE DARK BYAKHEE
Priestess of Bubastis x 3
Performance Artist x 3
Ward Phillips x 3
Stealthy Byakhee x 3
Ya-Te-Veo x 3
Hungry Dark Young x 3
The Mothers Hand x 3
Shrieking Byakhee x 3
Moonbound Byakhee x 3
Byakhee Servant x 2
Ancient Guardian x 3
Cavern of the Flame x 2
Vale of Pnath x 2
Guardian Pillar x 2
Stygian Eye x 2
Infernal Obsession x 2
Burrowing Beneath x 3
Power Drain x 3
Writhing Wall x 2
The synopsis is simple:
Performance Artist, Ward Phillips, Power Drain and Writhing Wall shut down any fancy pants decks with lots of character tricks and in story card effects, especially bouncing decks and when enters play characters, three bells and ice shaft etc, and can also protect the destruction of supports ( even disrupts in the case of Writhing Wall ). It evens the playing field down a bit more to characters versus characters in story, which is the way it’s meant to be.
The majority of the characters are servitors ( 23 of them ) and are designed to come out at a fair rate of speed. Hungry Dark Young drags a 2 cost character with it ( usually a sac’d artist or Ward ), Mothers hand combined with Priestess refreshes the domain for another 3 cost character. Shrieking Byakhee pulls another 3 cost Byakhee out of the deck for 2 cost ( usually Moonbound to give all the servitors an extra terror icon or Servant for some fast oomph ), and it all seems to happen lots quicker than it should. Shutting down any of the opponents attempts to remove characters with the aforementioned protection also lends to an ever expanding playing field.
Then of course there are the annoying dreamlands. I’ve purposely only put 2 copies of all of these and Infernal / Stygian to lessen the chances of clogging multiples in the hand, and they’re all great cards so it doesn’t really matter how they come out and in what order, but the nice spread seems to make them flow alright throughout the turns.
Ancient Guardian is my favourite card of the entire deck. At 3 cost ( with the Priestess ), I’ve used this guy multiple times to refresh the dreamlands locations and Ward Phillips ( even better when the opponent has forgotten that this deck can do that ). Invaluable and far better suited to this deck than Y’Golonac. I’m still testing Thunder vs Burrowing but along with all the ability control I’m liking the immediate removal of major supports that burrowing provides. The extra servitor terror icon i'm finding useful too to combat cards like rays of dawn and misk type characters trying to hide behind a terror faction shield.
So that’s it. Stop any tricks, pump out the characters and use the supports to do what they do best !! its pretty much becoming my benchmark test deck when making my trickier decks that rely on surprises and abilities. I’ve found that I’ve been getting a bit too fancy with my decks in an effort to build something I haven’t built before ( and believe me I reckon I’ve done them all ), so returning to and actually playing this deck has taught me that sometimes less is more : simple is sometimes more effective.
Finally, i also got to include my 2 favourite character illustrations in cthulhu, The Mothers Hand and Ancient Guardian ( now with a similar Ya-Te-Veo ). LOVE EM !!
( And yes, yes, you could reconfigure with byakhee attack and some card discarding byakhees for a different approach, but this is where the ‘trying to be tricky’ sometimes gets in the way of a good solid game plan ).