I believe this is the best place to post this. The rules section believe it is only for the officers. Am I right?
At the request of my gaming group (many complaints to turn quickly the ship) I'm think the following and ask for their opinions or tests to improve the idea.
Create a new card upgrade of elite talents.
You would perform a barrel roll with maneuver template "turn 1". At the end of the movement turns your ship 180 degrees.
Peculiarities of the action:
You put two tokens stress due to the high difficulty of the maneuver.
If in the action bar you have the barrel roll symbol roll one attack die if appear a critical damage (or normal damage), go to the pile of damage cards and select a card "blinded pilot" and put in his ship.
If not the symbol of barrel roll, roll two attack dice instead of one. The card is discarded after executing a green maneuver along with a stress token. Can be stunned pilot's card.
Maybe just the two stress tokens are already enough. The koiogran turn is great but you are away a lot and can hardly make a good approximation to attack.
I wanted to type something like the pilot was dizzy, stunned and then discard the card damage and did not make it into fixed damage.
Observing the maneuver template and catching a straight speed of 2, I see that has the symbol of koiogran speed 2. Just do not have the ship that makes this move yet. Incidentally, there koiogran in straight speed 2, 3, 4 and 5.
The "split S" turn or "stall turn" maneuvers meet me.
Idealized maneuver like this: maneuver template turn 1 or turn 2, putting the side of the ship (like the barrel roll) and moving the ship at the end of the maneuver template, spinning it 180 degrees.
Or it could be done with maneuver templates bank 1 or bank 2 too.
I need opinions please, thanks.