We play with point buy system. and our medic is not that much concerned with killingpower. instead he went for intelligence and trade commerce…
so. he started out with 40int +5 (medic) and raised it by 20. He sits at 65 int now. then he raised trade commerce to +30.
He now makes commerce rolls (opposed!) with 95. We thought a munitorum guy who is responsible of shelling out armor and weapons has a commerce skill of around 40 and specialist gear (cyberwear, fancy electronics stuff) of around 50.
Soo last session he rolled a 22, the munitorum guy rolls a 30. That is 8SL -1 SL=7SL = +70 to the logistics roll. That's insane lol! But it comes bether. He then thought, heck, why not, I am going for a good quality Cerebral Implant. He rolls a 11 and the other guy rolls a 84 thats 12SL! That's +120 to the Logisitcs roll. He now has Unnatural Intelligence 2, which adds yet another SL to following Trade Commerce rolls ROFL. (Aside from him healing like 15 Wounds on a regular First-Aid Test).
Our crew can acquire anything short of a battlecruiser. It's like everyday is christas. Pretty sick…