Dezmond said:
Given how attracted all my chums were to the original klaives* in Werewolf, I feel a chainklaive would go down really, really well.
*Whats a klaive? Hell if I knew but they sure sounded cool.
Oh but come on! I just had a conversation with my friend about ridiculously large swords, and the daiklaves and grand daiklaves from Exalted. Who can like that? (seriously)
Its a sword thats sometimes three times as large as its wielder! How the hell is it supposed to be used in confined spaces? And they are sometimes a foot broad to boot?
My personal opinion is that the swords in the Devil May Cry games are pushing it, but are within acceptable parameters (a foot or two shorter than its wielder, sort of like a claymore. And a decimeter plus a few centimeters broad blade). But swords that are LONGER than its wielder makes no sense at all. Whats the point? I mean if you are such a high-powered magical superfreak that can actually lift such an abomination, then what the hell would you need the extra range for? (because I can honestly not think of another reason why a blade of a sword has to be LONGER than its wielder)
If you're that good then why cant you just simply walk the extra THREE STEPS and chop the enemy to bits with manic glee?
Sure, the WH40K universe also includes pretty over the top stuff (like The Primarchs for example). But at least it gives you another lesson than: "look at how awesomely awesome we are! Bask in the radiance of our glory", with those guys (making several of them succumbing to the ruinous powers, one or two disappearing because they grew disillusioned, and the rest died or was horrendosly incapacitated). Their weaknesses is what made them interesting as characters (even though you have to stomach slightly ridiculuos proportions of "awesomeness" in the Horus Heresy books). It also made their relationship with "normal" people interesting.
As for weapons wise: yeah we have weapons that are pushing the boundries of ridiculousness in WH40K, but like the Devil May Cry games, they stick within reasonably acceptable parameters (for examples where guns grow ridiculously large and pre-pubertal, see the early editiions of Mutant Chronicles) . Sure Bolters are big, but they have a reason for being big other than looking overtly bad-ass (looking TOO overtly bad-ass is not a good thing in my opinion).
All in all, the WH40K stuff holds within acceptability even though it strays once in a while within the confines of ridiculousness. Thats why I can still like it.
But DAIKLAVES? Im trying desperatly to undersand the fascination with such abominations, but I fail all the time. If someone could bring me clarity it would be nice. : /