Ive been mulling over the ideas now and finally begun to integrate some of the ideas of the all but lost squat tech from their starships into the existing campaign ( didnt really have a choice since ive all but outlawed tech-priest characters and navigators for my groups ships ( using other methods of FTL travel safer and faster ( and more quietly ) than the traditional methods..courtesy of the RT dynasty head being a wealthy noble Inquisitor in process of trying to deal with issues on multiple fronts. lol ) ) ..Bottom line is…I am looking at creating Squat tech pieces of equipment and ship hulls for the squats. everything from drive engines to weapons to hulls and all points in between.
As best as i can find the squats never produced psyker types…which means that they never had navigators and thereby…no longer able to sustain the warp drives originally used to get the miners to the planetary systems and asteroids they were supposed to be mining before the coming of old night. Which means…they created alternative means of FTL based travel that dont depend on navigators or the warp….safer and better than current warp engines ( yet another reason the navis nobilite would team with the mechanicus to destroy the squats ( everyone knows the mechanicus hated the squats because they 1 wouldnt give over their STCs to them and 2 didnt have the same reverence for the machines ( IE they didnt beleive in the BS of an omnisiah ) 2 afronts that the mechanicus has always punished with death in past..and the navigator houses do all in their power to maintain their stranglehold on interstellar commerce via use of the navigator necessity…BOTH aspects that are in themselves heretical…since the squats were allies of the imperium and fine with everything to begin with …therefore…
I am interested in who/how many would like to see/use a full listing of squat ships/hulls and all the needed and optional equipment for them for their RT games ( no i really truly DONT give a rats *ss about what FFG thinks on this since it IS a optional houserule i AM using ). If i get enough interest in it then i will either post a copy of it here and or at the Dark Reign site for all to use.
As a standard im going to redo all equipment considered archeotech that they shouldve had access to in beginning and either keep it as is or modify it in some way ( usual standard is going to be between 10-25% better than existing versions used by imperium ) as well as some never offshoots of some of the weapons that would better fit the squats penchant for mining ( think ship sized mining laser - for cutting up those pesky smaller planetoids to get at the rich minerals in the middle and save time ) etc etc…things that fit as well as better computer cogitators…better and newer designs that give more enhancements ( say from a normal +5 rating to a +10 instead to reflect better newer craftsmanship and knowledge ) So none of it will be munchikin or anything..it will all be comparable to normal cannon equipment..just better and newer designed and operational is all..typical of the fluff ive read about the squats and their aptitude for tech in general ( as well as mining )
So…what does everyone say? and yes additional ideas/thoughts are welcomed ( less i have to figure out..lol ) as will constructive criticism about the gear and its abilities ( never know i might have missed a particular that warrants redo…afterall im only human..not the emperor or anything..lol )
It's actually a little hard to destroy a ship in a squadron, because if memory serves me correct, only the closest ship is targeted when within a squadron. So, that damaged ship can move into the middle or farthest wing of the formation, to continue fighting until they all get damaged or one ship gets destroyed. Of course, this is for smart strategists. I'm sure Orks wouldn't care to do this, and probably wouldn't be able to hold a formation very long anyhoot. If anything, there formation would be more by accident than anything.