I really dislike the overlapping ships rule how u have to move back again and dont get to complete you full move. The canceling of your action is a result of bases overlapping like this is way too harsh in my opinion and i think how this rule stands it actually penalizes the better pilots that move last in the round as they r now faced with more ships to collide with that were not in their flightpath at the beginning of the turn!
In a game I just played i was Vader and there were 2 or 3 occasions where i was unable to complete my move because a ship was blocking my path and as a result i overlapped them and lost my actions for the turn!
I would like to see a rule like:
Both overlapping ships roll 1 defense dice. If they successfully roll an evade icon then they get to do an action as normal. Pilots with Expert Handling pilot skill would get 2 defense die.
I also think that many incidences like the one described can be avoided by allowing ALL SHIPS TO MOVE SIMULTANEOUSLY. Actions should sill be selected according to pilot skill/agility as normal with the worst pilot selecting their actions first. I realize this will give all pilots information to plan which action they will take, however actions like barrel rolling will still allow for end of turns tricks to assist top pilots in out manouvring the enemy WITHOUT WORRYING ABOUT loss of actions do to REPEATED COLLISIONS. Pilots selecting actions later in the round or last in the round will still have a sizeable advantage as they can still plan their action knowing all other players actions.