willmanx said:
1) There are too many cards, and those card often offers a small effect that a simple dice roll interpretation or roleplaying could provide (i.e : almost all the social cards only gives a white dice, or such a city bravado, winning smile, flirt).
2) There are a lot of actions that anybody should be able to attempt (catch someone, seduce, break with a music instrument on someone - do you remember that card ?).
So what ?
I know EMIRIKOL allow anyone to use any card by adding 1 challenge dice but, once again, the card effect is too weak to justify it for us.
In our game, those cards are considered like basic cards, rule remembering, all players have access to. The GM keeps them by himself to rule those action everybody may attempt. Players may only acquire action cards with a major effect.I'll soon report you the liste of action cards considered basic.
What do you think of it ?
I haven't forgot ! Tonight, I'll put the card list considered basic in our game here, juste before the 7th session in Witch's Song (enhanced by the Dreadfleet Pod and Dwarf Supplement). Input welcome.