SO, what rules are you guys using, thinking of using or proposing that couold smooth out some wrinkles in the system? I though a thread might be in order to develop a repository of house rules that have been mentioned in other threads so that we can mix-n-match, and give the Devs ideas for alternative rules that could be put in side bars or new supplements.
So to kick things off;
Obligation: When determining obligation count the ship as a PC and allocate this obligation for the whole group with appropriate obligation description attached such as debt, favour or criminal etc. This ties the ship to the party via the narrative and means the ship obligation will crop up to aid the gm when running a session.
Force Points: Allow a force user to spend consecutive rounds to build up Force points to activate force powers.
So, what have you got?