Talisman The City Expansion

By Velhart, in Talisman

Velhart said:

I am glad that FFG made the opportunity that characters can become neutral in the city.

It just hit me that there's very little chance to turn Evil in the game.

I think there's an errata for the Village that rolling a 1 at the Mystic will turn you Evil(saw this in the PC version as well).But other than Mephistopheles, and cards like Pantheon there's no chance to turn Evil. I think there's a Quest reward that can change your opponent's alignment as well, and a spell(though it's only temporary), but nothing on board, in the FFG version, at least.

Turning evil can also be pretty penalising, since there are very little unique benefits to being Evil, that a Neutral character can't enjoy as well.

I think we're going to implement the Village errata for our games.

zealot12 said:

Turning evil can also be pretty penalising, since there are very little unique benefits to being Evil, that a Neutral character can't enjoy as well.

To be honest, that applies to the "Good" alignment as well, perhaps to an even greater degree. The "Neutral" alignment is simply the generally best alignment to be.

zealot12 said:

Velhart said:

I am glad that FFG made the opportunity that characters can become neutral in the city.

It just hit me that there's very little chance to turn Evil in the game.

I think there's an errata for the Village that rolling a 1 at the Mystic will turn you Evil(saw this in the PC version as well).But other than Mephistopheles, and cards like Pantheon there's no chance to turn Evil. I think there's a Quest reward that can change your opponent's alignment as well, and a spell(though it's only temporary), but nothing on board, in the FFG version, at least.

Turning evil can also be pretty penalising, since there are very little unique benefits to being Evil, that a Neutral character can't enjoy as well.

I think we're going to implement the Village errata for our games.

Well, you can simply turn to evil at the rogue´s guild now. or to good or neutral,

With the city, you don´t have to visit the mystic anymore.

This is great!

zealot12 said:

Velhart said:

I am glad that FFG made the opportunity that characters can become neutral in the city.

It just hit me that there's very little chance to turn Evil in the game.

I think there's an errata for the Village that rolling a 1 at the Mystic will turn you Evil(saw this in the PC version as well).But other than Mephistopheles, and cards like Pantheon there's no chance to turn Evil. I think there's a Quest reward that can change your opponent's alignment as well, and a spell(though it's only temporary), but nothing on board, in the FFG version, at least.

Turning evil can also be pretty penalising, since there are very little unique benefits to being Evil, that a Neutral character can't enjoy as well.

I think we're going to implement the Village errata for our games.

Errata? On my board from FFG you become evil on a roll off 1. So there is no way less opportunities to turn evil than turning to any other alignment…

Haha, this is so strange. I just took a closer look at the text on the Village space, and rolling 1 does indeed turn you evil.Color me surpised.

Could it be that my previous board had the 1-3 Ignored result? I could've sworn it was that, or maybe I'm drawing false cross-references from the 2nd edition.

I had my 4th edition game board replaced once by FFG due to ripping(improper folding or some such caused it), and I'm almost certain the text for the 1 result at the Mystic was different.

Weird, but thanks for bringing it to my attention.

zealot12 said:

Haha, this is so strange. I just took a closer look at the text on the Village space, and rolling 1 does indeed turn you evil.Color me surpised.

Could it be that my previous board had the 1-3 Ignored result? I could've sworn it was that, or maybe I'm drawing false cross-references from the 2nd edition.

I had my 4th edition game board replaced once by FFG due to ripping(improper folding or some such caused it), and I'm almost certain the text for the 1 result at the Mystic was different.

Weird, but thanks for bringing it to my attention.

The 4th Edition board has the 1-3 ignored result, but the 4th Edition Revised board as the Evil result on a 1. Did you buy the original 4th Edition and upgraded it with the Revised upgrade pack?

Nope.I had the Revised edition from the start. I just took out my ripped board(the one I played with previously, from the Revised edition as well )and it also has the Become evil text for a roll of 1 at the Mystic.

I guess we just didn't pay attention when playing. Having become so accustomed to the Village text layout of the the 2nd edition,(1-3=Ignored), we just assumed that it remained the same. Why, I don't know, since some things definitely changed from the 2nd edition, like the Graveyard space, and so on.

I saw that the Lost file Trading day is also included in the City expansion. This is nice :)

There is Talisman news!

Claim your bounties in the city

Hmm, i am not sure if i am gonna use the assassin guild ending.

I think that players will grab some wanted posters along the way during the game, so it´s not really needed, and with this ending,.. those wanted posters are free too..

I like the merchant guild ending better, but there are some problems with it.

1: if you lose all or a lot of your money, then you must start again with nothing. Getting 20 gold in the middle of the game is difficult.

2: Because you need 20 gold, you will probably not spent it to buy stuff in the city, unless you grab some wanted posters and find some more money quick.

But the postive thing about the merchant guild is that you must look for money, so highland will become more interesting..

I am wondering what the Thieves guild can do..

Hi Velhart, and Happy New Year!

Thanks for pointing out the news, I hadn't seen it yet and am getting excited.

I'm with you on this one and think these endings, at least two alternates, are not going to see a lot of use on my game table. Although I more often use alt endings than not, I have rarely used the Revealed Alt endings.

Having said that, the concepts for Bounties sounds Excellent! I'm excited with all the news of the City expansion and look forward to that purchase this new year.

Nidhögg said:

Looks like The Sacred Pool just got a bit unnecessary. I mean a Stable deck in the City, plus Neutral alignment cards…

I think that depends on how much the Stable cards cost in the City. Personally I'd like to see them a little more expensive than those from the Livery Stable. At least then the Stable would be better, although there being a random chance of getting it. Also the Stable cards in the City may be different from those in the Sacred Pool. I don't believe we've seen either the City Stable space or any of the City Stable cards yet.

So excited with this new City exp I think it is far better that 2nd ed which was too complicated. This time every locations looks very useful and there are plenty of very interesting items to buy. Game will be less random and you can use lots of strategies. One of absolutely must have object is Spellbook - by taking one spell every turn you can be as powerful as Warlock or Wizard! When Troll is too strong in battle you can catch him in psychic combat buying Crystal Sceptre and then use Wart or Vial Of Poison… Gold will be more important than ever!

Croonos said:

So excited with this new City exp I think it is far better that 2nd ed which was too complicated. This time every locations looks very useful and there are plenty of very interesting items to buy. Game will be less random and you can use lots of strategies. One of absolutely must have object is Spellbook - by taking one spell every turn you can be as powerful as Warlock or Wizard! When Troll is too strong in battle you can catch him in psychic combat buying Crystal Sceptre and then use Wart or Vial Of Poison… Gold will be more important than ever!

Hey Croonos,

I am also excited:)

You can also combine the spell book with the glitter follower.

And how about the great axe with + 3 strength, the magic ring, and a full armour:) That's + 5 strength in battle :D

Gold is indeed more important than ever :D

There is also a academy, where you can discard 7 points of trophies to increase one strength or craft. It;s the same as the djinn character.

And alignment does not have to become a problem anymore for characters, because they have 100% chance to change to the alignment what they want in the city :D

EvilEdwin said:

Nidhögg said:

Looks like The Sacred Pool just got a bit unnecessary. I mean a Stable deck in the City, plus Neutral alignment cards…

I think that depends on how much the Stable cards cost in the City. Personally I'd like to see them a little more expensive than those from the Livery Stable.

Very good idea. Markup is always higher in the big city! :)

I am looking forward to the next preview about the characters.

Excitement abounds! I am quite frenzied, sorta, myself. I note that "its on the boat". So who thinks we'll see it by the end of January?

I get the impression that the bounty lists are large. I wonder what kind of "new" enemies will appear in the City. The Giant Fly is disgustingly awesome! Will there be City versions of vampires, werewolves, ghosts? Will there be 'Sewer' places with alligators or worse roaming them?

I've decided to get some extra 'gold' tokens, to use as 5 value gold-pieces. I'll also be considering the space requirements for the table we currently use.

Soon! Soon…

0beron said:

Excitement abounds! I am quite frenzied, sorta, myself. I note that "its on the boat". So who thinks we'll see it by the end of January?

The boat will probably arrive at the end of january)begin february)

It will take around 4 to 6 weeks when it reach FFG headquarters.

If i am right, the boat is already on sea for 2 weeks :D

WOOH HOOOO It says the City will release in January and is on the Boat!!!!!!!!!!!!!!

I'm also pretty excited about this one… I've played most of the expansions, but only own the main game, think that may change shortly. :)

I can barely contain myself. In reality I have no one to talk to about this; my wife, a casual player, is pretty much saying "I can wait til it comes, please don't bother me about this".

I even told her about the Cat Burgler, because I thought she would get excited, but no go. she will play it, of course.

Having said all that, since we play with all expansions and some modifications, it will be cool how it all works out.

I like the Cat Burglar and the Tavern Maid. But not the spy..

The Spy is not the type character that i want, if i look to this abilities.

I am looking at the cat burglar card, and it seems that she can only use her first ability when there are 2 or more cards on the space.

But you can't use it when you must draw the cards..:(

Velhart said:

I am looking at the cat burglar card, and it seems that she can only use her first ability when there are 2 or more cards on the space.

But you can't use it when you must draw the cards..:(

Nope. Encountering the cards on a space naturally includes those you draw from the space. Remember, you encounter the instructions to draw cards on a space before encountering the cards on a space. To interpret it any other way would be an unnecessary nerf of her ability.

Velhart said:

I am looking at the cat burglar card, and it seems that she can only use her first ability when there are 2 or more cards on the space.

But you can't use it when you must draw the cards..:(

It may be as you say, but I believe you shouldn't read the ability that way. It doesn't mention the keyword faceup, it says when you encounter a space with 2 or more cards.

Usually I draw cards and encounter them immediately, but as per Rulebook page 7:

Adventure Cards
Most of the spaces on the Talisman board instruct players
to draw one or more Adventure Cards. When drawn, Adventure
Cards are taken from the top of the Adventure deck and
placed, faceup, in the space where they are encountered
.

I suppose you may use it on any 2-3 draw card space when you draw cards, otherwise they should have used the word faceup.

It's especially useful when there's a difficult Enemy that guards some goodies.

Cards on a space are almost always face-up, by definition. The only exceptions I can think of are spell cards attached to an object or follower, and those don't count as cards you can encounter anyways, as it is the cards they are attached to you must encounter. To use the word "face-up" in that ability is simply unnecessary. =P