Pit Trap

By Schmiegel, in Descent: Journeys in the Dark

Looking for opinions on the Pit Trap overlord card.. For those without immediate access to the card, it reads: "Play this card when a hero moves into an empty space. He tests awareness. If he fails, he suffers 1 wound and loses 1 movement point. If he has no movement points to lose (such as if he suffered fatigue to move), he is stunned".

The overlord I'm playing against interprets this to mean "natural movement points to lose", i.e. from the hero's speed on the hero sheet. As an example, Andira had moved her 4 allotted movement points, from her speed, as a move action, and then spent one fatigue to move one more space. She still had three stamina remaining (three fatigue still available to suffer). But at that point he played the pit trap. He then maintained that at that point, she was stunned, since she had no movement points to lose. My contention was that she still had movement points to lose in the form of fatigue to suffer, which converts to movement points.

He maintained that the phrasing "(such as if he suffered fatigue to move)" means that simply after suffering one fatigue and regardless of how much stamina is still remaining, that means the hero is immediately stunned regardless. I really didn't agree but played it that way regardless.

My question essentially is, am I correct to think that Andira still had movement points to lose if she still had three stamina remaining (three fatigue remaining to suffer)? Thanks!

I think that the OL is correct in his interpretation. The hero technically could still use fatigue to move, but think of each movement point gained by fatigue as a single event, until declaring to use another fatigue to move.

Ok, I think I follow you. Certainly the hero had used fatigue to move, if that's what the trigger is to determine being stunned or not. But on the other hand, it wouldn't be true that the hero had no more movement points to lose is she still retained three stamina. So it seems contradictory in that sense, but obviously you need to go one way or the other..

"Q: Can a hero suffer fatigue to gain a movement point in response to a "Pit
Trap" in order to avoid being Stunned?
A: No, the effects of “Pit Trap” are applied immediately." (FAQ, p. 3)

Thanks, Dam! Obviously I missed that. That makes it simple.

I concur with the other posters (and with the FAQ, of course) concerning the question at hand.

In first edition it was certainly possible to spend multiple Fatigue to gain multiple MPs before you began moving or doing things with said MPs, and I believe the same remains true in 2E (based on the way the "Additional Movement" section is phrased on page 8,) so if you're playing a hero who wishes to guard against this scenario, you could always spend TWO fatigue for TWO MPs before you begin taking that extra movement. Then you'll have an actual MP ready and waiting in case of pits. The trade-off, of course, is that this MP cannot be refunded into fatigue should the OL decide to pass on playing the card.

Can the OL play Pit Trap on a fatigue movement? It makes no mention of movement action.

foo82 said:

Can the OL play Pit Trap on a fatigue movement? It makes no mention of movement action.

Yes, that's the most common time to play it, at least for me. Tripwire covers move action, Pit Trap (and Web Trap if you got them) fatigue moves.