jgt7771 said:
I give Wendy all due credit for opening my eyes to "alternative strategy". Flashback: I've always been able to adjust strategy to each AO (some more easily than others), but even during Tsathoggua games where I tend to end up in less-used Locations looking for Clues, my Investigator play was usually the most common: adjust for survival fighting, by gun or spell. Back to the Present: Wendy is a lousy fighter. Yes, anyone can be "made" into a fighter, but my first game with her was disastrous, and you rarely get a second chance to make up for a bad first impression. I simply didn't "get" Wendy, until her fans explained her during some online popularity thread. "Hunh. Never really thought of that." Next game, I tried Wendy as the supreme Evader she is, and damned if she wasn't MVP by MIDGAME. (By Endgame, she was running the town.) And now I understand an Investigator DEVOTED to Sneak: "Let the surges ramrod the Terror Track, because I'm ignoring the monsters and concentrating completely on Gates...y'know, the part that wins the game."
Lola is FUN, because the Skill Deck is FUN. We chew through the green deck and the red deck, even the purple deck sometimes, but the yellow deck often gets one pregame round, and is then heard no more. (Yes, even with Amanda.) It's fun to try to get the Skills she has at any given time to fit the "part" she would be playing: "Speed and Bravery? I'm a postman!"
I like Tony! He's no Michael, true, but he's no **** Mark either. I agree that Handcuffs are pretty weak, but how hard is it to get him a gun? His Fight-Will ratio is still decent enough to be an effective fighter, and unlike the rest of the fighters, he can actually score off-world with his amazing Luck. Tony was the first Investigator to successfully secure the "Changed" cards for me, with a Goat-Thing, a Nightgaunt and a Cultist against Shub. (I guess I just didn't have the same First Impression that others did.)
Daisy. WOW. Just WOW. She makes Spellcasting a blast, and some of us love Spells.
Charlie and Lily. I love them, but I refuse to discuss them for any reason until a FAQ provides the icewater to cool our collective heads.
Rex is usually fun, especially the opening reaction to someone who doesn't know him, but he is a little hard to accept if you're not in a...um...forgiving mood? Rex can really piss ya off, s'all I'm sayin'. At least until he's "patched", and then he's a freakin' godsend in those critical endgames.
And then there's Luke, and whew, is he polarizing. When he works, he REALLY works, slipping around the Other Worlds like a pro. But when he's blowing it, WORLDS DIE. I can't say I'm a fan, but he's not "broken" for me by any means.
Holy crap. I guess I like all the Kingsport Investigators. Am I the target audience or what? 
Eh... I'm not saying I *can't* play Tony, I'm just saying I don't really like him. He's not horrible. But he's nothing special either. I honestly couldn't tell you if I'd prefer to draw him or Mark Harrigan (on one hand, those terrible stats— on the other hand, starting with a flamethrower is nice)... I don't really like either much, and I don't like having to spend all my investigators' money at the beginning of the game at the common item shop just to get weapons— I prefer to shop for unique items (and hopefully get an Elder Sign or a KiY). Also, while his luck is nice (I'll conceed that point), you should also keep in mind that fighters or street sweepers don't spend much time in Other Worlds anyways ;') as they're just trying to knock out monsters (him in particular), so it's kindof a wasted stat alot of the time.
As for Lola, I like her, but I think it's embarrassing how she basically blows Amanda out of the water. I mean really, why would you play with Amanda if you had Lola (other than Random Draw)? I'm hoping that the Innsmouth story cards will fix this.
Heh... As for Luke, I think people who complain about him are people who play on autopilot. When you draw Luke, the key to making him great is *not closing* a Dreamlands gate. (Or Another Dimension, or City of the Great Race) even if it's on a high frequency location. You just keep popping him in and out of that with his gatebox and then use him to seal tougher gates and he's a little clue machine who's proably picking up some decent equipment in the meanwhile and not getting crushed by OW encounters. ::Shrug:: he's nice. You can also use him to assassinate monsters sitting on gates when you pop him out of places. Monsters that you might not otherwise confront for a while due to not having enough clue tokens to seal, or because they're on a minor gate that you don't want to spend three turns closing, but they're a pain in the ass like a Colour or a Cthonian. ::Shrug:: or they could just be a mobile smallish monster that you want to kill without losing a turn of movement.
Were you one of the anti-Wendy crowd? ::Laughter:: I remember being very peeved off by that discussion ;')
. I think I got that twice in the game. But Jacqueline is a very cool investigator.
. Then again, there was that game where Graveyard burst twice, both times the turn I sealed it...
Our policy IS to take madness/injury cards. Sometimes we get carried away. I wasn't playing Rex that game. Someone else was.