So what are people's general thoughts about the Kingsport Expansion? Here are mine:
Mythos Cards: Kinsport has some nasty Mythos cards, including gate bursts and an excellent distribution of gate openings. Two of the three Rumors are exceptionally tough, easily on the level of Terrible Experiment and Good Works Undone in terms of difficulty, reward and punishment. A strong thumbs up in this category.
New Investigators: Lily Chen the Martial Artist, Wendy Adams the Orphan, Lola Hayes the Actress, Daisy the Librarian, Luke the Dreamer, Rex Murphy the Reporter, Charlie the Politician, and Tony the Bounty Hunter. There are a couple I don't especially care for, but the others are top notch. They did it right here.
New AO's: This one is a bit more mixed. I really like Eihort and Atlach-Nacha is a great challenge. Yibb-Tistill I loathe, as this AO is simply too hard. 11 doom token track, Investigators can have a maximim of five Clue tokens at one time, two successes for an evade check AND double the normal number of doom tokens if it comes down to a final fight? That's just ridiculous. Y'golonac isn't as bad, but a final fight with him is still a little too challenging in my opinion. Compare this to Duwich, where every AO is at least good, and this category rates mediocore.
Heralds: I can't see using Ghroth for any AO except Azathoth. Like Yibb, he's just too powerful. Tulzscha, on the other hand, is terrific, doing exactly as Kevin claimed: turning Cultists from wimpy monsters to dedicated foilers of the Investigators' plans. I especially like the idea of using Tulzscha with Yig, Eihort or Chtulhu. So one good, one bad, equaling another mediocore rating.
Guardians: I was skeptical about these at first, but after playing with them I've changed my mind. Basic-Dunwich-Kingsport is a tough combination and a Guardian can provide needed assistance. Oddly, Nodens has the least effect on the game. I figured that honor would go to Bast, but a Bast token can make a lot of difference to the Investigagor who has it. Hypnos, of course, has the greatest effect and probably should only be used with the tougher AO's. The Guardains are a good addition to the game, in my opinion.
Unique Items: Many of these are quite good, especially the new Elder Sign!
Common Items: Not as good as the Unique Items by any means. Another thumb sideways.
Spells: The first real failure. Fist of Yog-Sothoth and Spectral Razor are just ridiculously bad.
Allies: These I can't complain about. I quite like several of them, such as Granny Orne and Basil Elton.
Arkham Encounter Cards: These are great! There are some very interesting cards here, some beneficial, some horrifying.
Gate Cards: Not as good as the Arkham encounter cards, they are still quite good.
Kingsport encounter cards: These disappoint a bit since most of them are so safe. There are a couple of shockers, but in general I'm not too fond of the Kingsport encounters.
Monsters: The four unique monsters-Gnoph Ka, Ghast, Werewolf and Tcho-Tcho Priest-aren't the equal of Dunwich's five unique monsters. Still, this is the only complaint I have with the Kinsport creatures. As a whole they make for an excellent addition to Arkham and the two new Masks, The Skinless One and the Shadowy Figure, are arguably the two best Masks in the game.
Kingsport itself-This is probably the focus of most people's criticism of the Kinsport expansion. The board istelf is very safe, which can actually be a detriment if you like challenge and danger. The rift mechanic virtually necessitates stationing somone in Kinsport and duty there can be a bit bland, not to mention it puts the players down an investigator. The Strange High House in the Mists is too difficult to reach and the route to get there is too punishing. All that said, though, I do still enjoy playing with the board.
Final Battle Variant-The crowning jewel of this expansion and its absolute best feature. I can't imagine playing Arkham ever again WITHOUT using his variant.
Overall, a strong thumbs up. Not the equal of Dunwich, but certainly a worthy expansion in its own right.
Other reviews and opinions?
? Dexter jinxed your game with his presence. Put the blame on the correct investigator tibs
. Incidentally, his Luck/Lore slider is one of the reason I really dislike Dexter (IIRC, his Speed/Sneak has the same options). You want to have 2-3 Luck in the OWs, but Mr. Magic is then fairly to absolutely useless if he has to resort to spell use.
.
who like a tougher game and a challenge.