Agenda's are what add variety to the game….Why try and discourage their use?

By dcdennis, in 1. AGoT General Discussion

HoyaLawya said:

Penfold said:

HoyaLawya said:

tofubones said:

Response to Agendas: In a world without agendas you might actually see more tier 1 deck types. Rather than getting the decks main effects from the agenda you would get them from the cards themselves, possisibly making deck building and tactical play more important As it currently stands, cards that cannot slot into an agenda deck are automatically rendered tier 2, which I feel limits the variaty of tier 1 decks. There have been many discussions in the past about agendas, and I always felt agendas should be rare and have strong negatives. Since that is not how it's worked out, I think there probably needs to be more just to increase the number of tier 1 decks. Anyway those are my quick thoughts.

You think there would be more tier 1 deck types without agendas? If the only effects are coming from the cards themselves, each house will have a single build using the most efficient in-house cards and possibly a few neutrals to fill in gaps. If a card is not good enough to slot into an agenda deck, it's probably not good enough to slot into a T1 agendaless deck. Instead of thinking of agendas as reducing the number of playable cards, I say it's the exact opposite. Agendas make cards that are otherwise not as good to be much better because of their synergies with the specific effects of the agendas. Take seasons as an example, do you really think people would be playing summer and winter decks without the agendas?

We all want a greater variety of tier 1 decks. Without agendas there would actually be fewer than what we have right now.

Prove it.

No seriously, prove it. You are stating your opinion as a fact, I'd like to see you prove that in a world without agendas each House would be reduced to a single build of the most efficient cards. There is too much linear and non-linear design purposefully done in this game in my mind to be able to build a deck that is created purely around a matrix of strict values.

Now you could make a claim that each House would end up with a couple of builds based on the linear and non-linear designed cards which act as the core but the chassis of the deck would still be its most efficient cards… but that is exactly the situation we have right now, but the agenda is being used in place of the linear and non-linear cards, or occasionally in conjunction with them.

THe simplistic argument for no agendas equals more choices for T1 is that all other cards are still available, you just lose out on the agendas that people are using to provide an additional advantage.

And the idea that there is some mystical agenda that will bring diversity and numerous deck builds to each faction is ridiculous. Any such agenda would see a bunch of various designs, just like the Maesters Path did, and then each faction will settle on what is believed to be the most efficient use of it… boom and suddenly we have a single agenda knocking all the others out and each faction putting forward a single perceived top deck. Boooring.

That the Agendas are not perfect, and that they have varying abilities and strengths depending on which faction you try to use it with, and each faction can field decks with multiple agendas is a strength, that you apparently believe is a design flaw. Munchkins in rpg's say very similar things about everything being optimized and the system designed for min-maxing. They don't understand that weaknesses and discovering how to compensate for them spur creativity. That simple answers are more likely to kill it, and anything perceived as being very strong will warp the field as players gravitate towards it, but cards that people disagree on or even argue over whether it is good or bad or simply okay are what drives the creative process.

There's been quite a bit of discussion since I last visited. I did attempt a response over the weekend until losing it all when I clicked publish (it just took me back to this page with a blank box). I've chosen Penfold's post as the one to respond to directly since in responding to it I believe I'll answer ktom's comments.

Penfold, you ask for proof that without agendas we would have lower deck diversity. We wouldn't have any seasons decks, no maester decks, no stark siege, dragons wouldn't be viable in melee withouth the agenda, wildlings wouldn't be viable (i will give you that maybe a night's watch implementation that didn't require those agendas could be viable since it's not competitive as is), multi house builds like the Bara/Martell treaty deck that did well in CA during regionals wouldn't be possible, and there would be no dedicated shadows decks. Those are all separate builds and diversity we lose without agendas. I just remembered knights decks. Without the knights agenda a themed deck built around knights wouldn't be competitive having to give up other better characters for knights.

What do you mean by linear and non-linear builds? Are you commenting on the way FFG makes some generic cards (non-linear) tries to force specific decks onto the players (linear) like House Dayne? Guess what, House Dayne isn't competitive. I would love to be able to play a House Dayne deck at a tournament and know I wouldn't struggle just to break even. There are many subthemes in all the houses, but they aren't equal. They also don't have drastically different feel to the way they play. This goes back to ktom discussing different strategies. Agendas provide different strategies through the way their advantages and drawbacks work. They also make otherwise competitively unplayable cards worth putting into decks. Maybe Bolton or Dayne decks could be viable if they were given agendas to work off their themes. People really do try to make those decks competitive. More than any other game, AGOT is full of players wanting to create something new and find a new deck type. AGOT players don't like "the flavor of the week." We experiment all the time here in DC. Even Corey was trying to find a viable Raider deck the other week. It's just not possible.

"THe simplistic argument for no agendas equals more choices for T1 is that all other cards are still available, you just lose out on the agendas that people are using to provide an additional advantage." How is this even an argument that no agendas give you more T1 choices? [sarcasm] Hey, you can still play all those average cards in place of the good cards, except you no longer have an agenda to make bump the average cards to the good card category. Now you have more competitive choices. [/sarcasm] Just because I can still play cards that benefit from an agenda without the agenda does not mean it is worth the card slot over other cards when the agenda is not available. Example, without summer or possibly wildling agendas increasing her use, Gilly wouldn't see play.

I never mentioned a mystical agenda, but I will say wait for the next chapter pack.

Actually, if you read my post I say that the fact that agendas have varying strengths and some can be played by multiple factions is a strength of not only design but of the agenda card type itself. I never said it was a design flaw, and to the contrary hang my argument for agendas pretty centrally on that hook. What exactly does min-maxing in rpgs have to do with AGOT? RPGs are cooperative story telling adventures. AGOT is a strictly competitive card game. In an RPG I pick abilities based on what matches my character's personality. In AGOT I pick cards based on their utility and ability to win me the game. Are you saying I should pick cards based on theme and take that deck to a tournament and can expect it to win? Or are you saying I should be given an award for bringing a non-competitive deck to a tournament because I had to be more "creative" in finding ways to make the subpar cards win games for me? Deckbuilding isn't a story of overcoming adversity. It's looking through the cardpool for good cards that synergize together. A strong element that brings synergy to cards is the agenda.

HoyaLawya said:

"THe simplistic argument for no agendas equals more choices for T1 is that all other cards are still available, you just lose out on the agendas that people are using to provide an additional advantage." How is this even an argument that no agendas give you more T1 choices? [sarcasm] Hey, you can still play all those average cards in place of the good cards, except you no longer have an agenda to make bump the average cards to the good card category. Now you have more competitive choices. [/sarcasm] Just because I can still play cards that benefit from an agenda without the agenda does not mean it is worth the card slot over other cards when the agenda is not available. Example, without summer or possibly wildling agendas increasing her use, Gilly wouldn't see play.

I never mentioned a mystical agenda, but I will say wait for the next chapter pack.

Wow that is an utter failure of logic right there.

You have a balanced breakfas that includes orange juice. There is no orange juice in the world. Your breakfast may infact still be balanced, or it may require the addition of something else to your breakfast, but the ability to balance your breakfast is not impacted by the lack of orange juice. In fact given the amount of sugar in orange juice your breakfast may actually be healthier now without.

Removing all agendas changes what the definition of a T1 deck is as long as T1 is viewed as requiring an agenda. Suddenly T1.5 is suddenly the new T1 and all those decks that were before considered to not be viable because they couldn't beat Agenda Deck X are back in the mix.

This is no different than talking about the balance of the environment during the CCG days. Certain decks and Houses were on top and others were on the bottom. Rotation would come along and remove a swath of cards and the resultant change in the card pool caused a shift in the rankings. We see this today when new cards are added to the environment, I'm pointing out it works both ways. You seem to be implying that it doesn't. That the removal of all Agendas would not cause new decks and deck types to rise and cause a shift in power balance.

I don't know if that is what you are in fact trying to say but it certainly seems like it.

And no you weren't the first person to mention the impending monstrosity coming down the pike. but you are not the only one who is aware of the card. It'll shake things up for sure, but I am willing to bet money that what we'll see will replicate what we saw with TMP, that lots of people will try all sorts of stuff with it, we'll get a huge influx of new decks for a number of different houses and then most of them will go away and each House will end up with just one or two builds that really get centered upon. I also wouldn't be the least bit surprised to see it as the first of its kind banned or errata'd, or one of the ones starting or ending up on the restricted list.

dcdennis said:

Popular Choice != (does not equal) Competitive Choice, which is what this entire thread is about. How many No Agenda decks have placed Top4 in a Regional or Bigger event?

How many have been piloted by the best players in the game? And are we talking in the history of the game or since the LCG? Because by necessity those will impact the answers to the questions.

And thank you for proving my point though, if it is a popular choice, and it is the agenda itself which is causing the deck to be T1, remove them all from the environment and suddenly it is a whole new "ball game" with a new definition of T1 and competitive deck.

thanks for ignoring my question because its answer would completely invalidate your entire opinion.

I win and my ideas are outstanding.

Yeah, that's it. Back to the rules board for me. You guys have fun, now….

dcdennis said:

thanks for ignoring my question because its answer would completely invalidate your entire opinion.

I win and my ideas are outstanding.

IF that is how you like to view knock yourself out, but the questions I asked were valid ones would absolutely change the answer you get. What is obvious is that you are in love with your own ideas, even at the expense of logic. So, yay, go you!

You've proven repeatedly that you are more interested in stirring up trouble, rather than engage in a conversation. No reason why you should prove yourself any different hear, nor any reason why I should be even moderately concerned about your opinion on anything. To wit I won't attempt to engage you on anything of substance.

Penfold said:

dcdennis said:

thanks for ignoring my question because its answer would completely invalidate your entire opinion.

I win and my ideas are outstanding.

IF that is how you like to view knock yourself out, but the questions I asked were valid ones would absolutely change the answer you get. What is obvious is that you are in love with your own ideas, even at the expense of logic. So, yay, go you!

You've proven repeatedly that you are more interested in stirring up trouble, rather than engage in a conversation. No reason why you should prove yourself any different hear, nor any reason why I should be even moderately concerned about your opinion on anything. To wit I won't attempt to engage you on anything of substance.

Awesome! Thanks Damon! You may not need to be moderately concerned about me, but if you ever plan to teach kindergarten you might consider at least being moderately concerned about your understanding of homophones. Ya hear? Hey maybe we'll be at the same melee table at world's! Wouldn't that be fun? I would love to purchase you a beverage and we can discuss this issue at length :) Wanna be besties?

Penfold said:

Wow that is an utter failure of logic right there.

You have a balanced breakfas that includes orange juice. There is no orange juice in the world. Your breakfast may infact still be balanced, or it may require the addition of something else to your breakfast, but the ability to balance your breakfast is not impacted by the lack of orange juice. In fact given the amount of sugar in orange juice your breakfast may actually be healthier now without.

Removing all agendas changes what the definition of a T1 deck is as long as T1 is viewed as requiring an agenda. Suddenly T1.5 is suddenly the new T1 and all those decks that were before considered to not be viable because they couldn't beat Agenda Deck X are back in the mix.

This is no different than talking about the balance of the environment during the CCG days. Certain decks and Houses were on top and others were on the bottom. Rotation would come along and remove a swath of cards and the resultant change in the card pool caused a shift in the rankings. We see this today when new cards are added to the environment, I'm pointing out it works both ways. You seem to be implying that it doesn't. That the removal of all Agendas would not cause new decks and deck types to rise and cause a shift in power balance.

I don't know if that is what you are in fact trying to say but it certainly seems like it.

And no you weren't the first person to mention the impending monstrosity coming down the pike. but you are not the only one who is aware of the card. It'll shake things up for sure, but I am willing to bet money that what we'll see will replicate what we saw with TMP, that lots of people will try all sorts of stuff with it, we'll get a huge influx of new decks for a number of different houses and then most of them will go away and each House will end up with just one or two builds that really get centered upon. I also wouldn't be the least bit surprised to see it as the first of its kind banned or errata'd, or one of the ones starting or ending up on the restricted list.

I have an utter failure at logic says the guy with a false analogy? Let's correct your breakfast analogy. There's a VARIETY of breakfast foods available. Remove eggs, bacon, sausage, biscuits and gravy, pancakes, waffles, cereal, grits, and oatmeal from the pool of breakfast foods. Now you have less variety.

I never said burn or murder decks wouldn't be around. Burn is the only competitive Targ build, and a Stark deck needs some murder to be competitive. The difference is with no agendas, there will be only one way to build a competitive burn deck as opposed to the 3 or so different competitive builds right now. Stark would likely lose competitiveness for decks that weren't focused on murder without any agendas.

I don't deny that other decks would have to fill the place of the now defunct decks from losing their agendas. What I do argue is that without agendas, those newly competitive decks would be fewer in number without the incentives to build around different themes/strategies. You write as though there are these mythical deck types with huge variety of cards and playstyles that would suddenly appear on the scene without agendas. Can you name one new deck we would see appear? I rattled off a list of deck types that would cease to be competitive with the loss of agendas. I can say that dragons would still be uncompetitive in joust without agendas. Dragons are very suceptible to control since they rely on a few number of characters and the ability to repeatedly save them.

You say you see seasons all the time without the agendas? Who is playing those decks? I don't see them, and I certainly doubt they would be competitive. You see dedicated shadows decks without that agenda? How do they get around the "House x" only restrictions on all the non-neutral shadows cards?

You seem to have a lot of knowledge of this unspoiled card. I'm really curious how you seem to know so much about it. In your rant of hatred for that card, thank you for proving my point. In the first 6mo to a year there will be lots of new deck types created and tested. Eventually 1 to 2 new deck types for each house will rise to the top for that house as competitive options with the new agenda. Post agenda environment now has 6-12 completely new competitive deck types.

In your question to Dennis, how would including CCG era decks significantly change the outcome of your list of competitive no-agenda decks? All it does is allow you to go further back in time to a different environment.

This whole argument is moot because there is no way to prove it either way. (Sorry guys.) Hoya can't prove that agenda-less decks would be as varied as agenda'ed decks, any more than Penfold can disprove that agenda decks add variety to the game. What we can do is postulate that if there are a variety of builds within each house, then agendas do add variety because then there could be not merely a "Dragon deck," but a "Summer Dragon deck," a "HttIT Dragon deck," and a "KotHH Dragon deck". Which is what dennis is presuming in the OP. That's already thrice as many builds, so it seems logical. But is it provable? It doesn't matter because just because it's not provable doesn't mean it's not true.

Of course, good players will choose the best build, with or without an agenda, so don't you think perhaps the "best players in the game" play with agendas because they are better than agenda-less decks? In a world of one-legged people, a two-legged person would run faster. IMHO the Summer and Winter agendas, unlike most of the other agendas, don't really create variety, but merely add an advantage. (The same thing can be said of maester decks with TMP to some degree, although for different reasons.) The deck is going to do what it does; the hand advantage granted by the agenda is a bonus that makes the deck better. This colors the entire meta because it has raised the bar for all decks. Why not take a free boost in hand advantage? Now not running an agenda is an opportunity cost. Even running other agendas is an opportunity cost. For example, when running Knights of the Realm with certain houses, even though it provides the same advantage as Kings of Summer, it means that I would have to put worse cards in my deck to ensure I meet the agenda's condition. Most Bara KotR decks have Hedge Knight, but don't you think they'd replace it in a heartbeat if a 1-drop in-house non-ally knight was printed? Next question: Would players run that same hypothetical 1-drop knight if the KotR agenda didn't exist? Probably not, because there are other better characters at that slot (even Carrion Birds which is already a staple in a seasons deck.)

The current approach by the design team seems to be to make cards that subsidize that opportunity cost, like welfare for one-legged people. It's really only Martell and Stark that has cards purely for "no-agenda", although Bara and Stark have others that are semi-no-agenda. The cardpool has to reach that watershed where the "no-agenda" cards make up for the opportunity cost of not running that free boost provided by the agenda. UNLESS there are more cards that are created that are as viable merely because of a particular agenda; or more cards that give a good reason to explore currently unrealized cards. So that there won't be choices between good and bad builds, but between equally good, but different builds.

That's why I think that while the cardpool drives variety, agendas add exponentially more variety.

That's my 2 cents.

EDIT: Some interesting things happened while I wrote that post. /Sits back and commences eating popcorn/

The chaos of this thread makes me smile :)

oh btw I just ordered my "I <3 Penfold" TShirt for worlds weekend.

AGoT DC Meta said:

What we can do is postulate that if there are a variety of builds within each house, then agendas do add variety because then there could be not merely a "Dragon deck," but a "Summer Dragon deck," a "HttIT Dragon deck," and a "KotHH Dragon deck". Which is what dennis is presuming in the OP. That's already thrice as many builds, so it seems logical. But is it provable? It doesn't matter because just because it's not provable doesn't mean it's not true.

I've stayed out of this debate largely because I can tend to get a bit more…. forceful than one should really be when discussing a card game online, and this discussion is certainly one that can push my buttons, so I'm going to try to be careful. As well, this is the most pertinent quote that applies to my point, though I don't exactly intend to call out Danigral in particular.

The difficulty in making that declaration is, how substantially different are an "HttIT Dragon deck" and a "KotHH Dragon deck?" HttIT and KotHH are single cards in a deck that is bound together by a theme almost entirely unrelated to the specifics of those agendas. Dragon decks tend to play Dragons, and beyond that we can say little due to the dearth of official and posted Top X decklists from major events. Though agendas are almost unique in that you can only use one at a time, it's almost as productive to distinguish by "Valar Morghulis Dragon decks" vs. "Wildfire Assault Dragon decks" or "Fleabottom Dragon decks" vs. "Crossroads Dragon decks."

Build around cards are just as possible to exist in draw deck based cards or plots as they are in agendas. To suggest otherwise is to ignore things like Bear Island or The Power of Faith.

Kennon said:

AGoT DC Meta said:

What we can do is postulate that if there are a variety of builds within each house, then agendas do add variety because then there could be not merely a "Dragon deck," but a "Summer Dragon deck," a "HttIT Dragon deck," and a "KotHH Dragon deck". Which is what dennis is presuming in the OP. That's already thrice as many builds, so it seems logical. But is it provable? It doesn't matter because just because it's not provable doesn't mean it's not true.

I've stayed out of this debate largely because I can tend to get a bit more…. forceful than one should really be when discussing a card game online, and this discussion is certainly one that can push my buttons, so I'm going to try to be careful. As well, this is the most pertinent quote that applies to my point, though I don't exactly intend to call out Danigral in particular.

The difficulty in making that declaration is, how substantially different are an "HttIT Dragon deck" and a "KotHH Dragon deck?" HttIT and KotHH are single cards in a deck that is bound together by a theme almost entirely unrelated to the specifics of those agendas. Dragon decks tend to play Dragons, and beyond that we can say little due to the dearth of official and posted Top X decklists from major events. Though agendas are almost unique in that you can only use one at a time, it's almost as productive to distinguish by "Valar Morghulis Dragon decks" vs. "Wildfire Assault Dragon decks" or "Fleabottom Dragon decks" vs. "Crossroads Dragon decks."

Build around cards are just as possible to exist in draw deck based cards or plots as they are in agendas. To suggest otherwise is to ignore things like Bear Island or The Power of Faith.

LOL, this thread is already beyond crazy. ;)

Well, my example is hypothetical because, you're right, we don't have decklists for different Dragon builds. AFAIK, there is only one real dragon deck which is the melee HttIT that's been around for a couple years now; and maybe the maester dragon deck I've heard a little about. I'm working on a KotHH dragon deck, though. I hope it can get to T1, but it will take some work, I'm sure. Regardless, agendas definitely mold what you might include and how you might play it. HttIT is a rush build. Whereas KotHH would probably try to capitalize on ambushing in dragons sometimes. Actually, my KotHH "dragon" deck could really not even be called a dragon deck, since they're really just in there x1 (except for Rhaegal…he's a beast). So maybe you could call it a KotHH Rhaegal deck ;P

I'm not saying that a deck is always defined by its agenda, and that agendas should pidgeonhole or label deck-types, but they definitely affect how you build the deck to capitalize on its benefits and mitigate the deficiencies. That is the 'variety' part. Without the variables of the agenda's makeup, a theme deck would have no need to adjust.

As I said before, I don't think agendas are the fulcrum of deck variety, but they are a huge factor. Perhaps dcdennis and hoyalawya would go further than I, but that's for them to say.

Believe it or not I honestly do not have an opinion on this matter one way or another. However, I was aware that it is a hot button issue, and was hoping that by stirring the drink someone would make an argument that would get me leaning one way or the other. I remain undecided (as to whether or not Agendas should be the norm).

Oh yeah, Penfold mentioned MtG. Here we go: Tribal decks in MtG work 'cause there is enough tempo to build around. In AGoT with cards like Valar, built-in setups, possibility to boost-win in one turn, tempo is a huge issue. So trying to make a deck tribal would (IMHO=) lead to one of two possibilities: A. Completely broken deck (Maesters, e.g.) or B. competitively weak deck. Third possibility of a strong enough, but no broken deck requires a looot of playtesting on a designer's part which was shown by WotC when they released ridiculously broken tribal decks in MtG for a first few years and only later learned to do it well. And they do it by having ridiculously large playtest groups, huge R&D department that works only on MtG and about 20 years of experience of broken decks.=)

@DCDennis (There's a too long, didn't read at the end)

Well there is no right answer here, only shades of grey. Designing with less agendas mean that individual cards are what define decks. This means that someone is going to figure out the most efficient build in a no agenda environment. This build will then get net-decked and tweaked until is is the best build in the game. If someone can identify anothe build that is equally good, then there becomes a second viable build. Repeat ad nauseum. The limiting factor being the viability of different builds given the card pool. This approach requires incredibly varied and equivalent card design.

On the other hand, the agenda build creates an environment where people will go "WOW!!! A WHOLE NEW DECK IDEA!!! I GOTTA TRY THIS!!!!" This leads to a more varied environment by the nature of that "THIS IS COOL!" factor. This will also result in the same thing as no agendas. Within each agendas build there will be a most efficient build. Repeat ad nauseum until you have as many viable builds as possible.

In all irony, there really is no difference between an agendaless environment and an agendea-heavy environment. Both result in there being a certain number of top tier decks. If we weren't complaining about TMP, we'd be complaining about something like Bear Island. Let's say there were no agendas and Bear Island decks were the cool thing. You'd be stuck complaining about Bear Island decks. It's just like having an agenda except it's not an agenda.

The issue ultimately boils down to the card pool dictates the strength of various builds. The current agendas are powerful and ultimately become included because of their power level. If there became a build that was better without an agenda, we'd be complaining about a lack of good agendas and what's the point of playing them?

Agendas are neither good nor bad for the game. They are simply an additional card. Individual card design dictates the game. Currently, some of the most influential cards on the metagame are agendas. If instead they were locations, we'd be complaining about those individual locations. No one complains about Heir to the Iron throne or a lot of the other Treaty agendas because they simply aren't played as much. They aren't good cards and are therefore ignored.

TL:DR (Too long, didn't read)

My argument would be don't complain about agendas, complain about card design. It is ultimately the issue at hand. Agenda power levels from their card design has led them to be such an ubiquitous card type.

Well said. I agree with most of what you wrote.

mdc273 said:

@DCDennis (There's a too long, didn't read at the end)

Well there is no right answer here, only shades of grey. Designing with less agendas mean that individual cards are what define decks. This means that someone is going to figure out the most efficient build in a no agenda environment. This build will then get net-decked and tweaked until is is the best build in the game. If someone can identify anothe build that is equally good, then there becomes a second viable build. Repeat ad nauseum. The limiting factor being the viability of different builds given the card pool. This approach requires incredibly varied and equivalent card design.

On the other hand, the agenda build creates an environment where people will go "WOW!!! A WHOLE NEW DECK IDEA!!! I GOTTA TRY THIS!!!!" This leads to a more varied environment by the nature of that "THIS IS COOL!" factor. This will also result in the same thing as no agendas. Within each agendas build there will be a most efficient build. Repeat ad nauseum until you have as many viable builds as possible.

In all irony, there really is no difference between an agendaless environment and an agendea-heavy environment. Both result in there being a certain number of top tier decks. If we weren't complaining about TMP, we'd be complaining about something like Bear Island. Let's say there were no agendas and Bear Island decks were the cool thing. You'd be stuck complaining about Bear Island decks. It's just like having an agenda except it's not an agenda.

The issue ultimately boils down to the card pool dictates the strength of various builds. The current agendas are powerful and ultimately become included because of their power level. If there became a build that was better without an agenda, we'd be complaining about a lack of good agendas and what's the point of playing them?

Agendas are neither good nor bad for the game. They are simply an additional card. Individual card design dictates the game. Currently, some of the most influential cards on the metagame are agendas. If instead they were locations, we'd be complaining about those individual locations. No one complains about Heir to the Iron throne or a lot of the other Treaty agendas because they simply aren't played as much. They aren't good cards and are therefore ignored.

TL:DR (Too long, didn't read)

My argument would be don't complain about agendas, complain about card design. It is ultimately the issue at hand. Agenda power levels from their card design has led them to be such an ubiquitous card type.

Brilliantly said and entirely correct. Thank you, ser, for making my point so much more eloquently than my own efforts.

Hmmm…Kennon and Dennis both agree with MDC, and I do too? Were we saying the same thing all along? I don't even know anymore. lengua.gif

The 2012 Annual Agenda Debate Rehash may officially have concluded!

mdc273 said:

In all irony, there really is no difference between an agendaless environment and an agendea-heavy environment. Both result in there being a certain number of top tier decks. If we weren't complaining about TMP, we'd be complaining about something like Bear Island. Let's say there were no agendas and Bear Island decks were the cool thing. You'd be stuck complaining about Bear Island decks. It's just like having an agenda except it's not an agenda.

The issue ultimately boils down to the card pool dictates the strength of various builds. The current agendas are powerful and ultimately become included because of their power level. If there became a build that was better without an agenda, we'd be complaining about a lack of good agendas and what's the point of playing them?

The biggest difference between [Agenda X] decks and [Card X] decks is that you have less disabling ability against the agenda X deck than the Card X deck. I think the primary complaint with [Agenda X] decks is that you receive the benefit without a very consistent way to disrupt it. If I created a Bear Island deck, I'd need to figure out a way to protect Bear Island from discarding effects and what not.

I truly believe that Agendas should be a lot more like Siege of Winterfell where it changes exactly how your deck is built and played. What direct benefit do you have with Siege of Winterfell? There isn't one except that your deck building focus is to win military challenges. If you removed Siege of Winterfell as the agenda, then your deck is probably very unimpressive.

With Kings of Summer/Winter agendas, they are more supplementary to a Seasons deck than anything else about them. They do not define the deck built by itself because all you have lost is that extra card drawn during the draw phase(or potential to discard an opponents card with Winter). If your deck is designed around a "draw one additional card" theme(which can be achieved by many other cards, including another agenda available) then that can be any deck.

Heir to the Iron Thrones deck allows you the benefit of sacrificing a challenge type to do a 2nd POW challenge. What good is that? Now you are building your deck around the benefit of POW challenges and what not without the expectation to win a MIL or INT(pick your poison) as the attacker. Remove the agenda and now you have a much weaker deck(depending on how it's built) because you built your deck around the POW challenge as its theme.

My point is(and perhaps I've stated it before) that I feel agendas should be built around overall, like what Siege of Winterfell, HttIT, PBtT, City of Shadows, and KotHH were all designed for. TMP is actually less of an agenda that I appreciate as something to design around because if it is not used with several attachments and several Maesters, then it does not feel like it has achieved it's deck building focus theme. It can be used with 1 chain and 1-2 maesters and be called a TMP deck.

Agendas are great for the game, but I really don't like agendas that provide direct advantages to any deck they are part of. If the agenda had a type of build focus in mind, then I think it's great because you, as an opponent, do not feel that there is an advantage that can't be disrupted.

I guess all in all, I really don't like the Kings of Summer and Kings of Winter agendas. :-)

Can someone tell me of this agenda everybody seems to be talking about that is coming out?

And I love the Brotherhood agenda, super fun.

Mathias Fricot said:

Can someone tell me of this agenda everybody seems to be talking about that is coming out?

And I love the Brotherhood agenda, super fun.

Brotherhood without Banners is a prime example of an agenda that you build a deck directly around that I think adds variety to the deck building focus. Good call.

The agenda is one that allows you to grab a unique, in-house, non-limited location out of your deck and start with it in play. It is immune to opponents non-plot card effects. You then only draw 6 cards for Setup and can spend only 3 gold worth when placing Setup.

This agenda will add dozens of different types of builds. Whether they are T1 or not, we'll find out!

AGoT DC Meta said:

Hmmm…Kennon and Dennis both agree with MDC, and I do too? Were we saying the same thing all along? I don't even know anymore. lengua.gif

The 2012 Annual Agenda Debate Rehash may officially have concluded!

~I don't know if saying those two agree with you helps much gui%C3%B1o.gif

A couple of quick thoughts:

1. As people have said on both sides, the variety of decks is probably the same. Agendas (as printed) certainly take a huge amount of options off the table, either by ruining them (Maesters) or by making them sub-par to an obviously better build with a start-in-play card.

2. In that same vein, someone said having strong synergy is a good thing. I agree with the sentiment, just not the execution. If strong synergy always makes the game better, then why don't we just start with ALL of our cards in play? Fun!

3. Another comment was don't take individual cards that are problems and hit the whole type of card. That is true to a point. If we had a new card type that was an uncancelable event, and 1 out of 20 said 'you win the game', the individual card is the problem. If part of the rules said when you played that card type you win, well then it is a card type problem - not an individual card. Obviously this is taking it too far, but history has shown a HIGH percentage of agendas have needed erratta or banning - even going back to the CCG days.

When agendas first came out, I was really excited. Years of playing them, and having whole seasons ruined by them as FFG tries to find the right power level have soured me totally. It is like a brand new corvette, but after years of bird crap on it, not so much fun. happy.gif

If that new agenda is truly coming out, it WILL be very fun to try out as people said for the first month. Then it will have its usual six months of screwing with the environment in a negative way before it gets erratta'd one, two, three times. And then it will have to be in the back of playtesters minds on every location development from now until the end. But, MORE variety!!! *shrug* Maybe printed a huge amount of really powerful agendas is the way to balance them?

rings said:

AGoT DC Meta said:

Hmmm…Kennon and Dennis both agree with MDC, and I do too? Were we saying the same thing all along? I don't even know anymore. lengua.gif

The 2012 Annual Agenda Debate Rehash may officially have concluded!

~I don't know if saying those two agree with you helps much gui%C3%B1o.gif

ktom said:

rings said:

AGoT DC Meta said:

Hmmm…Kennon and Dennis both agree with MDC, and I do too? Were we saying the same thing all along? I don't even know anymore. lengua.gif

The 2012 Annual Agenda Debate Rehash may officially have concluded!

~I don't know if saying those two agree with you helps much gui%C3%B1o.gif

~ All four of us agree. Water is wet. Thus we conclude the discussion of which bar has the best chicken wings.

~Thus my failed attempt to broker a resolution… :sigh:

nvm

This thread is proving much more insightful than the last attempt, also I believe MDC has the right of it. Before TMP it was Brotherhood everyone was complaining about, if there were no agendas people would complain about whatever power cards were perceived to be the most broken. People like to complain, ESPECIALLY on the internet. As an aside, there are some VERY interesting agendas coming down the pipeline so I'm curious to see where the environment goes from here, by this time next year things could very well look completely different.