I've read a lot of Negative posts regarding the fact that characters and vehicles (more specifically spaceships) can engage in combat and fight against each other. I don't get this personally, I just think it's a good thing. Why?
A sharp division between the two would create more situations where card draw was important. So you drew Luke, your opponent has two cheap tie fighters, unfortunately your great expensive card can't combat the TIEs and you loose because you never drew a spaceship in time.
A sharp division would force players to always include both space vehicle and Character components, limiting player theme and choice.
The only reason I can really think of to include a division between the two would be because of theme and "realism". If we were to interpret things litteraly and "realistically" then spaceships would have no trouble damaging Characters (strafing runs, bombing runs, planetary bombardment) but characters would have difficulty damaging them back, which would result in some pretty sticky balancing issues. Literal interpretations just doesnt really work with this sort of gameplay. The game is already pretty abstract, obviously Luke doesnt go into space waving his lightsaber at the TIE, no more than he single handedly literally destroys the "heart of the empire" (corouscant planet objective) Flexible and creative cinematic interpretation is the way to go.
So why do -you- think this is such a big deal? Tell us about -your- thoughts on solving the many issues a division between the "types" of characters/vehicles would create.
