My fellow Speakers,
I have only played TI once before and I don't think the guy running it had much of a clue. Recently, I got ahold of the game for myself and have set it up in an attempt to learn it on my own, so I can teach it to others. On a side note, I really enjoy massive, epic, complex games - which TI is at the top of the list.
Anywho, on with my questions. I did search the forums and the multiple FAQs, but nothing helped. I appreciate your assistance as I crawl through the mound of rules.
1. The rulebook states in step 11 of the set-up, that all players start with 3 Command Counters in the Fleet Supply. The Fleet supply dictates how big a fleet can be in any given system. However, on round one some of the races are in violation already. For example, The Nekro Virus starts with 1 Space Dock, 2 Cruisers and a Carrier as ships. That's four. Do Space Docks count as a "ship"? If so, how does this work?
2. During the Status Phase, each player receives 2 Command Tokens. Is he allowed to put BOTH in the same Area? …or does this not really matter because the very next step allows you to 'reorganize' the counters…?
3. In order to do ANYTHING in a given system, I need to 'activate' it using a Command Counter from the Command Pool. That I get. So, just to ensure I am understanding this - when it's the first turn and I know I want to build something in my home system - I need to spend a Command Counter there to activate the system to then build… right?
4. Being that Mercenaries (SotT) count as part of your fleet limit, is it best to let them float around space on their own so you collect their benefit - or are they better to have with your fleet because of their Evasion tactic? I am trying to figure out how best to use them.
That's it for now. Again, I appreciate your help in advance. Thank you.