Top 10 paupers

By player2202059, in UFS General Discussion

MegaGeese said:

MarcoPulleaux said:

10. The Red Lotus of the Sun - Although most would probably place this higher, Stun doesn't exactly exist (and a commit of Red Lotus is still kinda Stun 1), and as such, it's simply the best Olcadan's counter IMO (though, duh, has other uses)


Um...really?

Ira-Spinta, Darkness Blade, Shadow Blade, Self-Sacrifice, Gerdy, Victor (though that's a waste), Final Confrontation/Begin Anew, Outsider, Clean Freak...these all are fairly common things to run across, and all very good reasons to run Red Lotus if your deck has one of its symbols.

Did I mention iSpin?

I will mention I spinta too!!

But anyways red lotus has so many situations where it can stop so many effects like amy's assistance or more machine then women . So amazing if you have a symbol with this card you run it end of story.

MarcoPulleaux said:

Top 10 Commons

10. Trapped in a Nightmare - Commits your choice of R foundation, generally on opponent's turn. Slows them down, limits options, useful for the kill.
9. Ichi no Tachi - Anti multiple, selective commit, poke.
8. Kabuki Artist - "Free" recursion
7. Destiny - The ultimate sideboard card for its symbols. Order has a lot of tricks, but for those relying heavily on Forethought, Destiny says no.
6. Tag Along - From what I've heard, it's one of the most useful cards ever made, and I can certainly agree to that.
5. Saikyo-Ryu - Selective discard and drops a 0. Hefty cost, but most decks evade that (Donovan, Alex, etc)
4. Bitter Rivals - Personal soft spot, but nobody can deny its versatility. Make most of your attacks unblockable, theirs blockable, and "selective" discard.
3. Chinese Boxing - Selective foundation commit that stays committed. Anybody whose stared down an army of these knows an additional building step is generally an order,
2. Shadow Blade - One of the most useful attacks. It's a shame Feline shares 2 symbols. Either way, Stun 2 on reversal with selective destruction? Sure.
1. Battle Prowess - If you haven't faced this card yet, then boy are you in for one helluva match. If you can honestly tell me that this card isn't one of the best cards in the game, you're wrong. Battle Prowess is single-handedly one of the most amazing cards ever made. For the most part, you gain 5+ vitality for essentially no cost. If its difficulty were 3 or higher, then OK, but for a 1 drop to be such a block alternative? Yeah, the card's got everything.

Top 10 Uncommons

10. The Red Lotus of the Sun - Although most would probably place this higher, Stun doesn't exactly exist (and a commit of Red Lotus is still kinda Stun 1), and as such, it's simply the best Olcadan's counter IMO (though, duh, has other uses)
9. Hybrid Style - Is as hybrid and as stylized as can be. Most loop with Rejection, but otherwise, it's immense block support that melds well with Rock's support.
8. Mentally Unstable - One of the most seldom-seen kill buttons around. For the cost of some cards from the hand, you can potentially re-use attack after attack.
7. Shooting Capoera - The "balanced" Higher Calibur, one might say. Want to ready your foundations during your opponent's turn at no consequence? There you go.
6. Criminal Past - Remember Vimana? Remember how awesome it made Tira? Yeah, now everybody has a similar power. Criminal Past is THE blocking alternative in this game. And with Battle Prowess in Earth and Altered Mind and Body in All and Earth, losing vitality isn't so bad.
5. Fight or Flight - Wanna double your attack's damage for free? That's basically the point of this card. It makes kills happen.
4. The Ways of Punishment - Once again, nobody can deny that this card isn't one of the most overpowered cards ever released. In practical use, it's basically "E Commit: Your opponent discards their hand, and thus, you probably win the game."
3. Undercover Agent - I've been preaching about this card over, and over again, and will continue to today. Most people don't ever stop to realize just how often people do play an ability twice in one turn (lookin at you DVan). It's double selective commit of anything. Yeah...
2. Billiard Player - All that weird wording has so many advantages and no drawbacks that I can think of. It's basically Olcadan's for the self, as well as a way to counter Olcadan's. It's just...it's everything.
1. Aquakinesis - And here we have what's likely to be the most important card in the game. This card is Beefy, except f'ing amazing. It's +1 to the handsize, which as we know, makes a TON of difference. Expect to see this card EVERYWHERE ><

red lotus, #10?

tag along #6?

MegaGeese said:

MarcoPulleaux said:

10. The Red Lotus of the Sun - Although most would probably place this higher, Stun doesn't exactly exist (and a commit of Red Lotus is still kinda Stun 1), and as such, it's simply the best Olcadan's counter IMO (though, duh, has other uses)


Um...really?

Ira-Spinta, these all are fairly common things to run across, and all very good reasons to run Red Lotus if your deck has one of its symbols.

Did I mention iSpin?

Edited to reflect how many of the cards you listed actually do see play.

MarcoPulleaux said:

MegaGeese said:

Um...really?

Ira-Spinta, these all are fairly common things to run across, and all very good reasons to run Red Lotus if your deck has one of its symbols.

Did I mention iSpin?

Edited to reflect how many of the cards you listed actually do see play.

i'd point out that Clean Freak should be a staple of any interpol agent deck, and people seem to really like running her. i know i used ispin AND CF in my last build, and the results are brutal.

MegaGeese said:

MarcoPulleaux said:

10. The Red Lotus of the Sun - Although most would probably place this higher, Stun doesn't exactly exist (and a commit of Red Lotus is still kinda Stun 1), and as such, it's simply the best Olcadan's counter IMO (though, duh, has other uses)


Um...really?

Ira-Spinta, Darkness Blade, Shadow Blade, Self-Sacrifice, Gerdy, Victor (though that's a waste), Final Confrontation/Begin Anew, Outsider, Clean Freak...these all are fairly common things to run across, and all very good reasons to run Red Lotus if your deck has one of its symbols.

Did I mention iSpin?

very

Red Lotus screws over so many things, and is an almost certain answer to Experienced Combatant -- the only way for Order to get rid of it and keep it away {usually an easy job for China Box and Program Malfunction} is to get a Mentoring or Charismatic through the anti-destroy effects floating around

^ I was tired. I don't wanna hear it xD

But yus. Red Lotus is fantastic. Even on you own list own cards, Shinji, it stops the effects of several cards, most notably Shadow Blade. But...whatever.

Wafflecopter said:

MegaGeese said:

MarcoPulleaux said:

10. The Red Lotus of the Sun - Although most would probably place this higher, Stun doesn't exactly exist (and a commit of Red Lotus is still kinda Stun 1), and as such, it's simply the best Olcadan's counter IMO (though, duh, has other uses)


And umm, Chinese Boxing, Program Malfunction, Amy's Assistance, Manifest Destiny... very common things to see.

and tag along, hybrid style, the ways of punishment, the list wasn't that bad, i just don't get how you rate batle prowes over biter rivals, tag along, china box, etc.