Top 10 paupers

By player2202059, in UFS General Discussion

What do you think the top 10 commons and uncommons are for block 3? What cards would you make sure you had 8x copies?

Here is my top 10 list, of commons and uncommons, feel free to post yours as compared to mine.

Commons

1. altered mind and body

2. American Made

3. bitter Rivals

4. Chineese Boxing (I wish I owned some...)

5. Ichi No Tachi

6. Kung Fu Training

7. No Memories

8. Tag Along

9. The Bigger they are

10. Weak Slash (you can hate, but I like this card)

Uncommons

1. An efficient method to kill people

2. aquakenesis

3. Experienced combatant

4. Fire Kick

5. Forethought

6. High Plasma Beam

7. Makai High Noble

8. natures force

9. Ready for anything

10. Rolling buckler uppercut

my top ten comons/uncomons are in particular order

bitter rivals

high plasma beam

forethought

fight or flight

red lotus of the sun

tag along

kft

fire kick

chineese boxing/expeireinced combatant/program malfuntion (can't decide on one of them)

biliard player

1) Experienced Combatant

2) The Red Lotus of the Sun

3) Billiard Player

4) High Plasma Beam

5) Fight or Flight

6) Kabuki Artist

7) Tag Along

8) The Bigger They Are... / Aquakinesis

9) Forethought

10) Ways of Punishment

Commons

1. Bitter Rivals
2. Battle Prowess
3. Chinese Boxing
4. White Magic
5. The Bigger They Are
6. Ichi no Tachi
7. No Memories
8. Tag Along
9. American Made
10. Saikyo-Ryu

Uncommons

1. The Ruler of the Shadows
2. High Plasma Beam
3. The Red Lotus of the Sun
4. Fight or Flight
5. The Ways of Punishment
6. Program Malfunction
7. Fire Kick
8. Billiard Player
9. Experienced Combatant
10. Will for the Fight

Havoc said:

1) Experienced Combatant

2) The Red Lotus of the Sun

3) Billiard Player

4) High Plasma Beam

5) Fight or Flight

6) Kabuki Artist

7) Tag Along

8) The Bigger They Are... / Aquakinesis

9) Forethought

10) Ways of Punishment



If I had to separate into ten commons and ten uncommons...


Common (roughly in order)
Tag Along
Kabuki Artist
Inhuman Perception
Saikyo-ryu
The Bigger They Are
Kung-Fu Training
Chinese Boxing
Ichi no Tachi
Familial Loyalty
Trapped in a Nightmare


Uncommon (also roughly in order)
Experienced Combatant
The Red Lotus of the Sun
High Plasma Beam
Fight or Flight
Forethought
Aquakinesis
The Ways of Punishment
Malevolent Genius
Healer
Shooting Capoeira

Commons

A beautiful nightmare

Bitter rivals

Battle prowess

Destiny

Chinesse boxing

Ichi no tachi

Kung ku training

Lesser of many evils

Manifest destiny

Oral Dead

Uncommons

Billiard player

Dash Low

Experienced combatant

Red lotus

Program malfunction

Fight or flight

Maki high noble

Forethought

The anti k’

High plasma beam

Shadow Blade anyone? Mini-Spinta for death/good/water...

Lord Aries said:

What do you think the top 10 commons and uncommons are for block 3? What cards would you make sure you had 8x copies?

Here is my top 10 list, of commons and uncommons, feel free to post yours as compared to mine.

Commons

1. altered mind and body

2. American Made

3. bitter Rivals

4. Chineese Boxing (I wish I owned some...)

5. Ichi No Tachi

6. Kung Fu Training

7. No Memories

8. Tag Along

9. The Bigger they are

10. Weak Slash (you can hate, but I like this card)

Uncommons

1. An efficient method to kill people

2. aquakenesis

3. Experienced combatant

4. Fire Kick

5. Forethought

6. High Plasma Beam

7. Makai High Noble

8. natures force

9. Ready for anything

10. Rolling buckler uppercut

This guy's getting good. he's catching on hehe.

I'll post my list when i'm no rsuhinga round.

Scubadude said:

Commons

A beautiful nightmare

Bitter rivals

Battle prowess

Destiny

Chinesse boxing

Ichi no tachi

Kung ku training

Lesser of many evils

Manifest destiny

Oral Dead

Uncommons

Billiard player

Dash Low

Experienced combatant

Red lotus

Program malfunction

Fight or flight

Maki high noble

Forethought

The anti k’

High plasma beam

i like these lists better than mine except for lesser of many evils and dash low. i just don't think they are in the top ten.

Lesser made talim playable after absurd strength came out during block 2 . And Dash low just a amazing solid attack that is low which I think a lot of decks dont pack many low blocks .

Scubadude said:

Lesser made talim playable after absurd strength came out during block 2 . And Dash low just a amazing solid attack that is low which I think a lot of decks dont pack many low blocks .

i admit they are very good, and i often run them, but i don't think they are good enough. lets focus on lesser of many evils. unless you are playing against andrew olexa, or another highly reusable r, inhuman perception does lesser's job better. and destiny is often a better choice 2 becuase often half your oponents r's are hacks. i think it's good, just not that good.

trane said:

Scubadude said:

Lesser made talim playable after absurd strength came out during block 2 . And Dash low just a amazing solid attack that is low which I think a lot of decks dont pack many low blocks .

i admit they are very good, and i often run them, but i don't think they are good enough. lets focus on lesser of many evils. unless you are playing against andrew olexa, or another highly reusable r, inhuman perception does lesser's job better. and destiny is often a better choice 2 becuase often half your oponents r's are hacks. i think it's good, just not that good.

I see your point im just saying in all you cant run destiny so that is the place I see it going in but then again I suck at this game so dont take anything I say seriously .

Scubadude said:

trane said:

Scubadude said:

Lesser made talim playable after absurd strength came out during block 2 . And Dash low just a amazing solid attack that is low which I think a lot of decks dont pack many low blocks .

i admit they are very good, and i often run them, but i don't think they are good enough. lets focus on lesser of many evils. unless you are playing against andrew olexa, or another highly reusable r, inhuman perception does lesser's job better. and destiny is often a better choice 2 becuase often half your oponents r's are hacks. i think it's good, just not that good.

I see your point im just saying in all you cant run destiny so that is the place I see it going in but then again I suck at this game so dont take anything I say seriously .

looking over your list of acomplishments i doubt that. and yeah all is definately were it's used. even though sometimes i'll main 2 in chaos.

Honestly it really depends on the type of deck you are running. If you dont play that many responses, or more to the point, loosing responses wont hurt you on your turn its a phenominal card. I would much rather have a lesser in my deck most times then destiny...shuts down alot more than just CC hacks. Examples would be : E negation, tag along, yoga adept, kung fu, seals, hacks, etc etc. Inhuman is a good card, but depending on playstyle, blowing up one lesser rather than ditching a card per response alot of times can work out much more effectivly.

All in all I personally like lesser better out of the two, but still two very effective and dangerous cards when out on the field.

I would think that Chaos might like Lesser more, since it doesn't have BRT or Chester's that it wants to use. The only Rs that Chaos plays are the foundation-intensive hacks like Forethought, which - in all likelyhood - won't do very much against a block or Rejection. And Red Lotus, which I suppose could protect LotM from a China Box, but I imagine that this wouldn't be tremendously common.

I'll hazard a list... Commons first:

  1. Chinese Boxing
  2. Bitter Rivals
  3. The Bigger They Are...
  4. Shadow Blade
  5. Destiny
  6. Former Champion
  7. Kung Fu Training
  8. Battle Prowess
  9. Hulking Brute [i'm suprised this isn't showing up more... massive card advantage is massive , and on symbols that can really use it]
  10. Saikyo Ryu

Uncommons are much harder...

  1. Fight or Flight
  2. High Plasma Beam
  3. Red Lotus
  4. The Anti-K'
  5. Experienced Combatant
  6. Billiard Player
  7. The Ways of Punishment
  8. The Ruler of the Shadows
  9. Shooting Capoera
  10. Forethought

WhatAboutBob? said:

Honestly it really depends on the type of deck you are running. If you dont play that many responses, or more to the point, loosing responses wont hurt you on your turn its a phenominal card. I would much rather have a lesser in my deck most times then destiny...shuts down alot more than just CC hacks. Examples would be : E negation, tag along, yoga adept, kung fu, seals, hacks, etc etc. Inhuman is a good card, but depending on playstyle, blowing up one lesser rather than ditching a card per response alot of times can work out much more effectivly.

All in all I personally like lesser better out of the two, but still two very effective and dangerous cards when out on the field.

for me i just don't use it becuase when i run chaos its usauly andrew olexa and i wanna use his hax. on all though, it is a very usefull card.

Lesser of Many Evils is phenomally good, and it's very simple:

It protects you from ANY response, specifically negation and, worse, Revenant's Calling. If you're playing Defender loop, you run Lesser of Many Evils. Simple as that. There's lots of other uses, though, like protecting your momentum (see promo Talim v. Absurd) and things like that. Theoretically, you'd use it to stop negation responses more than anything. Renders Seal completely inneffective, shuts down Cutting Edge, the list goes on.

Very good card is very good. Just wish it had a block of some kind...or possibly 1 less difficulty/1 higher control.

MegaGeese said:

Lesser of Many Evils is phenomally good, and it's very simple:

It protects you from ANY response, specifically negation and, worse, Revenant's Calling. If you're playing Defender loop, you run Lesser of Many Evils. Simple as that. There's lots of other uses, though, like protecting your momentum (see promo Talim v. Absurd) and things like that. Theoretically, you'd use it to stop negation responses more than anything. Renders Seal completely inneffective, shuts down Cutting Edge, the list goes on.

Very good card is very good. Just wish it had a block of some kind...or possibly 1 less difficulty/1 higher control.

lesser as a 6 check would be scary.

trane said:

MegaGeese said:

Lesser of Many Evils is phenomally good, and it's very simple:

It protects you from ANY response, specifically negation and, worse, Revenant's Calling. If you're playing Defender loop, you run Lesser of Many Evils. Simple as that. There's lots of other uses, though, like protecting your momentum (see promo Talim v. Absurd) and things like that. Theoretically, you'd use it to stop negation responses more than anything. Renders Seal completely inneffective, shuts down Cutting Edge, the list goes on.

Very good card is very good. Just wish it had a block of some kind...or possibly 1 less difficulty/1 higher control.

lesser as a 6 check would be scary.

If it was a check it would be a staple.

Very good card is very good. Just wish it had a block of some kind...or possibly 1 less difficulty/1 higher control.

:P

I see the advantages, of course.

Cutting Edge, Seal and Revenant's are definitely things worth stopping, I had forgotten about them. No one plays Rev's around here, and Seal seems pretty infrequent too...

Speaking of 3/3 +2L assets, I think Secret Project qualifies as a pauper card if you're buying online, yet I haven't heard about anyone running it anywhere since shortly after CSS was banned and someone put it in a deck with Ukyo's Short Slash Attack. It seems like a pretty powerful tech against loops {like a Hanzo who avoids Spinta lest he fail a Kick} and another nail for the coffin in an Order lockout.

Someday, I plan on finishing the Gen and Sophitia Secret Project decks I started working on.

And no, I meant Lesser of Many as a 1/5 or a 2/6 =P

MegaGeese said:

Someday, I plan on finishing the Gen and Sophitia Secret Project decks I started working on.

And no, I meant Lesser of Many as a 1/5 or a 2/6 =P

I think promo yun seong with secret project was pretty nasty too bad no one had a good build during last season since hes cycling next month .

MegaGeese said:

Someday, I plan on finishing the Gen and Sophitia Secret Project decks I started working on.

And no, I meant Lesser of Many as a 1/5 or a 2/6 =P

it would still be brutal as a 2/6.

Top 10 Commons

10. Trapped in a Nightmare - Commits your choice of R foundation, generally on opponent's turn. Slows them down, limits options, useful for the kill.
9. Ichi no Tachi - Anti multiple, selective commit, poke.
8. Kabuki Artist - "Free" recursion
7. Destiny - The ultimate sideboard card for its symbols. Order has a lot of tricks, but for those relying heavily on Forethought, Destiny says no.
6. Tag Along - From what I've heard, it's one of the most useful cards ever made, and I can certainly agree to that.
5. Saikyo-Ryu - Selective discard and drops a 0. Hefty cost, but most decks evade that (Donovan, Alex, etc)
4. Bitter Rivals - Personal soft spot, but nobody can deny its versatility. Make most of your attacks unblockable, theirs blockable, and "selective" discard.
3. Chinese Boxing - Selective foundation commit that stays committed. Anybody whose stared down an army of these knows an additional building step is generally an order,
2. Shadow Blade - One of the most useful attacks. It's a shame Feline shares 2 symbols. Either way, Stun 2 on reversal with selective destruction? Sure.
1. Battle Prowess - If you haven't faced this card yet, then boy are you in for one helluva match. If you can honestly tell me that this card isn't one of the best cards in the game, you're wrong. Battle Prowess is single-handedly one of the most amazing cards ever made. For the most part, you gain 5+ vitality for essentially no cost. If its difficulty were 3 or higher, then OK, but for a 1 drop to be such a block alternative? Yeah, the card's got everything.

Top 10 Uncommons

10. The Red Lotus of the Sun - Although most would probably place this higher, Stun doesn't exactly exist (and a commit of Red Lotus is still kinda Stun 1), and as such, it's simply the best Olcadan's counter IMO (though, duh, has other uses)
9. Hybrid Style - Is as hybrid and as stylized as can be. Most loop with Rejection, but otherwise, it's immense block support that melds well with Rock's support.
8. Mentally Unstable - One of the most seldom-seen kill buttons around. For the cost of some cards from the hand, you can potentially re-use attack after attack.
7. Shooting Capoera - The "balanced" Higher Calibur, one might say. Want to ready your foundations during your opponent's turn at no consequence? There you go.
6. Criminal Past - Remember Vimana? Remember how awesome it made Tira? Yeah, now everybody has a similar power. Criminal Past is THE blocking alternative in this game. And with Battle Prowess in Earth and Altered Mind and Body in All and Earth, losing vitality isn't so bad.
5. Fight or Flight - Wanna double your attack's damage for free? That's basically the point of this card. It makes kills happen.
4. The Ways of Punishment - Once again, nobody can deny that this card isn't one of the most overpowered cards ever released. In practical use, it's basically "E Commit: Your opponent discards their hand, and thus, you probably win the game."
3. Undercover Agent - I've been preaching about this card over, and over again, and will continue to today. Most people don't ever stop to realize just how often people do play an ability twice in one turn (lookin at you DVan). It's double selective commit of anything. Yeah...
2. Billiard Player - All that weird wording has so many advantages and no drawbacks that I can think of. It's basically Olcadan's for the self, as well as a way to counter Olcadan's. It's just...it's everything.
1. Aquakinesis - And here we have what's likely to be the most important card in the game. This card is Beefy, except f'ing amazing. It's +1 to the handsize, which as we know, makes a TON of difference. Expect to see this card EVERYWHERE ><

MarcoPulleaux said:

10. The Red Lotus of the Sun - Although most would probably place this higher, Stun doesn't exactly exist (and a commit of Red Lotus is still kinda Stun 1), and as such, it's simply the best Olcadan's counter IMO (though, duh, has other uses)

Ira-Spinta, Darkness Blade, Shadow Blade, Self-Sacrifice, Gerdy, Victor (though that's a waste), Final Confrontation/Begin Anew, Outsider, Clean Freak...these all are fairly common things to run across, and all very good reasons to run Red Lotus if your deck has one of its symbols.

Did I mention iSpin?