Got another match in with my Y-Wings tonight against an Imperial force at 100 points. Y-Wings loadout was:
Dutch - R5-K6, Double Torps, Ion Cannon
Gray Sq Pilot - R2-D2, Double Torps, Ion Cannon
Gold Sq Pilot - R5-D8, Double Torps
vs. The Imperials:
Howlrunner
2 TIE Advanced, Tempest Squadron - Cluster Missiles
2 TIE Black Squadron Pilots
We used a 3x3 board, and he wanted double asteroids so we set up 12 of our 3D asteroids.
Imps had Initiative
Closed the first two turns, Y-Wings moving slowly. I've really found I like sticking below 3 with the Y-Wings unless absolutely necessary or a really good opportunity presents itself. Stress tokens on Y-Wings are NOT good. Imps peeled off one Black Squadron to try to come in from the side. The other 4 came in together.
Did some decent damage with Torp volleys on the approach. No kills, but stripped some shields from the TIE Advanced ships and did some damage to one of the Black Squadron TIEs. As the Imps closed, one TIE Advanced bumped another TIE and missed his chance to lock for Cluster Missiles and the other was a Nervous Needa about his shields being down and used an Evade token instead of locking. HUGE mistake as he probably could have crippled a Y-Wing (though that isn't a given, I was untouched at that point) with a missile volley. Ion Cannons hit two Imps, one destroyed as the IC did the final point to it and the other was an Advanced that took a hull hit. No one delivered a Crit the entire game. My Gold Squadron pilot got lit up and lost his shields and took a point of hull damage. He pulled away the next round to let R5-D8 fix it. Meanwhile, Dutch and the Gray Squadron Pilot pulled a couple of nice turns and kept peppering the Imps with Ion Cannons (and Torps as targets of opportunity presented themselves).
We had agreed to play a 75 minute game to see how far we got and it ended in a victory for the Rebels. The Y-Wings had killed Howlrunner and 1 each of the Black Squadron and Tempest Squadron pilots and didn't lose a single Y-Wing (though Dutch had no shields and had taken 2 hull points and the Gold Pilot had no shields and had taken 1 hull point. Gray Squadron Pilot was unscathed). Win for Y-Wings!
Ion Cannons and Torps combo is freaking amazing. Especially with Dutch handing out Target Locks left and right. Allowed me to Focus with Gray and Gold, get Locks from Dutch (one from his action, a second possible when he spends one and uses R5-K6) before they shoot. Really nice to give a pounding on the approach with the Torps with both Lock and Focus. The use the Ion Cannons to either pop a damaged ship to kill it or just hit a couple of them to foul up their (and usually other TIEs) move next turn. The combo is fantastic. And it really frees up a lot of maneuvering tactics for the Y-Wings. Makes them able to cover each other amazingly well also. I think I used the primary weapons maybe two or three times the whole game. And was able to use all six Torps.
Can't wait to get more practice with these guys!
Jim